Mercurial > sdl-ios-xcode
view VisualC/tests/automated/automated_VS2010.vcxproj @ 5284:96a22141cf86 tip
Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
author | Eric Wing <ewing . public |-at-| gmail . com> |
---|---|
date | Sat, 12 Feb 2011 21:52:30 -0800 |
parents | fc26fb7e20af |
children |
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<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectName>automated</ProjectName> <ProjectGuid>{DDD710DB-EC7B-4CCB-BD75-535D401A2FE0}</ProjectGuid> <RootNamespace>automated</RootNamespace> <Keyword>Win32Proj</Keyword> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <CharacterSet>Unicode</CharacterSet> <WholeProgramOptimization>true</WholeProgramOptimization> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup> <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>$(SolutionDir)\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> </ClCompile> <Link> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <TargetMachine>MachineX86</TargetMachine> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <Optimization>MaxSpeed</Optimization> <IntrinsicFunctions>true</IntrinsicFunctions> <AdditionalIncludeDirectories>$(SolutionDir)\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <FunctionLevelLinking>true</FunctionLevelLinking> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> </ClCompile> <Link> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> <TargetMachine>MachineX86</TargetMachine> </Link> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="..\..\..\test\automated\audio\audio.c" /> <ClCompile Include="..\..\..\test\automated\common\common.c" /> <ClCompile Include="..\..\..\test\automated\platform\platform.c" /> <ClCompile Include="..\..\..\test\automated\rect\rect.c" /> <ClCompile Include="..\..\..\test\automated\render\render.c" /> <ClCompile Include="..\..\..\test\automated\rwops\rwops.c" /> <ClCompile Include="..\..\..\test\automated\rwops\TestSupportRWops_Generic.c" /> <ClCompile Include="..\..\..\test\automated\SDL_at.c" /> <ClCompile Include="..\..\..\test\automated\surface\surface.c" /> <ClCompile Include="..\..\..\test\automated\testsdl.c" /> </ItemGroup> <ItemGroup> <ClInclude Include="..\..\..\test\automated\audio\audio.h" /> <ClInclude Include="..\..\..\test\automated\common\common.h" /> <ClInclude Include="..\..\..\test\automated\common\images.h" /> <ClInclude Include="..\..\..\test\automated\platform\platform.h" /> <ClInclude Include="..\..\..\test\automated\render\render.h" /> <ClInclude Include="..\..\..\test\automated\rwops\rwops.h" /> <ClInclude Include="..\..\..\test\automated\SDL_at.h" /> <ClInclude Include="..\..\..\test\automated\surface\surface.h" /> </ItemGroup> <ItemGroup> <ProjectReference Include="..\..\SDLmain\SDLmain_VS2010.vcxproj"> <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project> <Private>false</Private> <ReferenceOutputAssembly>true</ReferenceOutputAssembly> <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies> <LinkLibraryDependencies>true</LinkLibraryDependencies> <UseLibraryDependencyInputs>false</UseLibraryDependencyInputs> </ProjectReference> <ProjectReference Include="..\..\SDL\SDL_VS2010.vcxproj"> <Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project> </ProjectReference> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>