Mercurial > sdl-ios-xcode
view src/video/quartz/SDL_QuartzYUV.m @ 1732:fd65f12b6de6 SDL-1.3
Implemented Win32 input grab
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 08 Jul 2006 20:55:39 +0000 |
parents | 782fd950bd46 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2003 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_QuartzVideo.h" #include "SDL_QuartzWindow.h" #include "../SDL_yuvfuncs.h" #define yuv_idh (this->hidden->yuv_idh) #define yuv_matrix (this->hidden->yuv_matrix) #define yuv_codec (this->hidden->yuv_codec) #define yuv_seq (this->hidden->yuv_seq) #define yuv_pixmap (this->hidden->yuv_pixmap) #define yuv_data (this->hidden->yuv_data) #define yuv_width (this->hidden->yuv_width) #define yuv_height (this->hidden->yuv_height) #define yuv_port (this->hidden->yuv_port) static int QZ_LockYUV (_THIS, SDL_Overlay * overlay) { return 0; } static void QZ_UnlockYUV (_THIS, SDL_Overlay * overlay) { ; } static int QZ_DisplayYUV (_THIS, SDL_Overlay * overlay, SDL_Rect * src, SDL_Rect * dst) { OSErr err; CodecFlags flags; if (dst->x != 0 || dst->y != 0) { SDL_SetError ("Need a dst at (0,0)"); return -1; } if (dst->w != yuv_width || dst->h != yuv_height) { Fixed scale_x, scale_y; scale_x = FixDiv (Long2Fix (dst->w), Long2Fix (overlay->w)); scale_y = FixDiv (Long2Fix (dst->h), Long2Fix (overlay->h)); SetIdentityMatrix (yuv_matrix); ScaleMatrix (yuv_matrix, scale_x, scale_y, Long2Fix (0), Long2Fix (0)); SetDSequenceMatrix (yuv_seq, yuv_matrix); yuv_width = dst->w; yuv_height = dst->h; } if ((err = DecompressSequenceFrameS (yuv_seq, (void *) yuv_pixmap, sizeof (PlanarPixmapInfoYUV420), codecFlagUseImageBuffer, &flags, nil) != noErr)) { SDL_SetError ("DecompressSequenceFrameS failed"); } return err != noErr; } static void QZ_FreeHWYUV (_THIS, SDL_Overlay * overlay) { CDSequenceEnd (yuv_seq); ExitMovies (); SDL_free (overlay->hwfuncs); SDL_free (overlay->pitches); SDL_free (overlay->pixels); if (SDL_VideoSurface->flags & SDL_FULLSCREEN) { [qz_window close]; qz_window = nil; } SDL_free (yuv_matrix); DisposeHandle ((Handle) yuv_idh); } /* check for 16 byte alignment, bail otherwise */ #define CHECK_ALIGN(x) do { if ((Uint32)x & 15) { SDL_SetError("Alignment error"); return NULL; } } while(0) /* align a byte offset, return how much to add to make it a multiple of 16 */ #define ALIGN(x) ((16 - (x & 15)) & 15) SDL_Overlay * QZ_CreateYUVOverlay (_THIS, int width, int height, Uint32 format, SDL_Surface * display) { Uint32 codec; OSStatus err; CGrafPtr port; SDL_Overlay *overlay; if (format == SDL_YV12_OVERLAY || format == SDL_IYUV_OVERLAY) { codec = kYUV420CodecType; } else { SDL_SetError ("Hardware: unsupported video format"); return NULL; } yuv_idh = (ImageDescriptionHandle) NewHandleClear (sizeof (ImageDescription)); if (yuv_idh == NULL) { SDL_OutOfMemory (); return NULL; } yuv_matrix = (MatrixRecordPtr) SDL_malloc (sizeof (MatrixRecord)); if (yuv_matrix == NULL) { SDL_OutOfMemory (); return NULL; } if (EnterMovies () != noErr) { SDL_SetError ("Could not init QuickTime for YUV playback"); return NULL; } err = FindCodec (codec, bestSpeedCodec, nil, &yuv_codec); if (err != noErr) { SDL_SetError ("Could not find QuickTime codec for format"); return NULL; } if (SDL_VideoSurface->flags & SDL_FULLSCREEN) { /* Acceleration requires a window to be present. A CGrafPtr that points to the screen isn't good enough */ NSRect content = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h); qz_window =[[SDL_QuartzWindow alloc] initWithContentRect: content styleMask: NSBorderlessWindowMask backing: NSBackingStoreBuffered defer:NO]; if (qz_window == nil) { SDL_SetError ("Could not create the Cocoa window"); return NULL; } [qz_window setContentView:[[NSQuickDrawView alloc] init]]; [qz_window setReleasedWhenClosed:YES]; [qz_window center]; [qz_window setAcceptsMouseMovedEvents:YES]; [qz_window setLevel:CGShieldingWindowLevel ()]; [qz_window makeKeyAndOrderFront:nil]; port =[[qz_window contentView] qdPort]; SetPort (port); /* BUG: would like to remove white flash when window kicks in { Rect r; SetRect (&r, 0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h); PaintRect (&r); QDFlushPortBuffer (port, nil); } */ } else { port =[window_view qdPort]; SetPort (port); } SetIdentityMatrix (yuv_matrix); HLock ((Handle) yuv_idh); (**yuv_idh).idSize = sizeof (ImageDescription); (**yuv_idh).cType = codec; (**yuv_idh).version = 1; (**yuv_idh).revisionLevel = 0; (**yuv_idh).width = width; (**yuv_idh).height = height; (**yuv_idh).hRes = Long2Fix (72); (**yuv_idh).vRes = Long2Fix (72); (**yuv_idh).spatialQuality = codecLosslessQuality; (**yuv_idh).frameCount = 1; (**yuv_idh).clutID = -1; (**yuv_idh).dataSize = 0; (**yuv_idh).depth = 24; HUnlock ((Handle) yuv_idh); err = DecompressSequenceBeginS (&yuv_seq, yuv_idh, NULL, 0, port, NULL, NULL, yuv_matrix, 0, NULL, codecFlagUseImageBuffer, codecLosslessQuality, yuv_codec); if (err != noErr) { SDL_SetError ("Error trying to start YUV codec."); return NULL; } overlay = (SDL_Overlay *) SDL_malloc (sizeof (*overlay)); if (overlay == NULL) { SDL_OutOfMemory (); return NULL; } overlay->format = format; overlay->w = width; overlay->h = height; overlay->planes = 3; overlay->hw_overlay = 1; { int offset; Uint8 **pixels; Uint16 *pitches; int plane2, plane3; if (format == SDL_IYUV_OVERLAY) { plane2 = 1; /* Native codec format */ plane3 = 2; } else if (format == SDL_YV12_OVERLAY) { /* switch the U and V planes */ plane2 = 2; /* U plane maps to plane 3 */ plane3 = 1; /* V plane maps to plane 2 */ } else { SDL_SetError ("Unsupported YUV format"); return NULL; } pixels = (Uint8 **) SDL_malloc (sizeof (*pixels) * 3); pitches = (Uint16 *) SDL_malloc (sizeof (*pitches) * 3); if (pixels == NULL || pitches == NULL) { SDL_OutOfMemory (); return NULL; } yuv_pixmap = (PlanarPixmapInfoYUV420 *) SDL_malloc (sizeof (PlanarPixmapInfoYUV420) + (width * height * 2)); if (yuv_pixmap == NULL) { SDL_OutOfMemory (); return NULL; } /* CHECK_ALIGN(yuv_pixmap); */ offset = sizeof (PlanarPixmapInfoYUV420); /* offset += ALIGN(offset); */ /* CHECK_ALIGN(offset); */ pixels[0] = (Uint8 *) yuv_pixmap + offset; /* CHECK_ALIGN(pixels[0]); */ pitches[0] = width; yuv_pixmap->componentInfoY.offset = offset; yuv_pixmap->componentInfoY.rowBytes = width; offset += width * height; pixels[plane2] = (Uint8 *) yuv_pixmap + offset; pitches[plane2] = width / 2; yuv_pixmap->componentInfoCb.offset = offset; yuv_pixmap->componentInfoCb.rowBytes = width / 2; offset += (width * height / 4); pixels[plane3] = (Uint8 *) yuv_pixmap + offset; pitches[plane3] = width / 2; yuv_pixmap->componentInfoCr.offset = offset; yuv_pixmap->componentInfoCr.rowBytes = width / 2; overlay->pixels = pixels; overlay->pitches = pitches; } overlay->hwfuncs = SDL_malloc (sizeof (*overlay->hwfuncs)); if (overlay->hwfuncs == NULL) { SDL_OutOfMemory (); return NULL; } overlay->hwfuncs->Lock = QZ_LockYUV; overlay->hwfuncs->Unlock = QZ_UnlockYUV; overlay->hwfuncs->Display = QZ_DisplayYUV; overlay->hwfuncs->FreeHW = QZ_FreeHWYUV; yuv_width = overlay->w; yuv_height = overlay->h; return overlay; }