Mercurial > sdl-ios-xcode
view src/video/android/SDL_androidgl.c @ 4722:faa228f7ce5b
- Cleaned up a bunch of code
- Added 'feature' enable/disable so we're not running accel/sound/whatever in Java when we don't need to be
- More work on the sound system. But it still crashes pretty horribly, not sure why yet.
author | Paul Hunkin <paul@bieh.net> |
---|---|
date | Tue, 27 Jul 2010 21:21:24 +0200 |
parents | ed040b480a9f |
children | 16fec41375a6 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Android SDL video driver implementation */ #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_androidvideo.h" #include "SDL_androidevents.h" #include "SDL_androidrender.h" #include <android/log.h> #include <pthread.h> /* These things are in the JNI android support */ extern void Android_CreateContext(); extern void Android_Render(); /* GL functions */ int Android_GL_LoadLibrary(_THIS, const char *path){ __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_LoadLibrary\n"); return 0; } void *Android_GL_GetProcAddress(_THIS, const char *proc){ __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_GetProcAddress\n"); return 0; } void Android_GL_UnloadLibrary(_THIS){ __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_UnloadLibrary\n"); } /* int *Android_GL_GetVisual(_THIS, Display * display, int screen){ __android_log_print(ANDROID_LOG_INFO, "SDL","[STUB] GL_GetVisual\n"); return 0; } */ SDL_GLContext Android_GL_CreateContext(_THIS, SDL_Window * window){ Android_CreateContext(); return 1; } int Android_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context){ __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_MakeCurrent\n"); return 0; } int Android_GL_SetSwapInterval(_THIS, int interval){ __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_SetSwapInterval\n"); return 0; } int Android_GL_GetSwapInterval(_THIS){ __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_GetSwapInterval\n"); return 0; } void Android_GL_SwapWindow(_THIS, SDL_Window * window){ Android_Render(); } void Android_GL_DeleteContext(_THIS, SDL_GLContext context){ __android_log_print(ANDROID_LOG_INFO, "SDL", "[STUB] GL_DeleteContext\n"); }