Mercurial > sdl-ios-xcode
view src/render/software/SDL_renderer_sw.c @ 5182:f652a24a2e99
These aren't executable files. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 04 Feb 2011 23:31:56 -0800 |
parents | 4d39eeaad00b |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "../SDL_sysrender.h" #include "../../video/SDL_pixels_c.h" #include "SDL_draw.h" #include "SDL_blendfillrect.h" #include "SDL_blendline.h" #include "SDL_blendpoint.h" #include "SDL_drawline.h" #include "SDL_drawpoint.h" /* SDL surface based renderer implementation */ static SDL_Renderer *SW_CreateRenderer(SDL_Window * window, Uint32 flags); static void SW_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event); static int SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); static int SW_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture); static int SW_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture); static int SW_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture); static int SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch); static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, void **pixels, int *pitch); static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); static int SW_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, int count); static int SW_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, int count); static int SW_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count); static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect); static int SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, void * pixels, int pitch); static void SW_RenderPresent(SDL_Renderer * renderer); static void SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void SW_DestroyRenderer(SDL_Renderer * renderer); SDL_RenderDriver SW_RenderDriver = { SW_CreateRenderer, { "software", 0, 8, { SDL_PIXELFORMAT_RGB555, SDL_PIXELFORMAT_RGB565, SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGRA8888 }, 0, 0} }; typedef struct { SDL_bool updateSize; SDL_Surface *surface; } SW_RenderData; SDL_Renderer * SW_CreateRendererForSurface(SDL_Surface * surface) { SDL_Renderer *renderer; SW_RenderData *data; if (!surface) { SDL_SetError("Can't create renderer for NULL surface"); return NULL; } renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); if (!renderer) { SDL_OutOfMemory(); return NULL; } data = (SW_RenderData *) SDL_calloc(1, sizeof(*data)); if (!data) { SW_DestroyRenderer(renderer); SDL_OutOfMemory(); return NULL; } data->surface = surface; renderer->WindowEvent = SW_WindowEvent; renderer->CreateTexture = SW_CreateTexture; renderer->SetTextureColorMod = SW_SetTextureColorMod; renderer->SetTextureAlphaMod = SW_SetTextureAlphaMod; renderer->SetTextureBlendMode = SW_SetTextureBlendMode; renderer->UpdateTexture = SW_UpdateTexture; renderer->LockTexture = SW_LockTexture; renderer->UnlockTexture = SW_UnlockTexture; renderer->DestroyTexture = SW_DestroyTexture; renderer->RenderDrawPoints = SW_RenderDrawPoints; renderer->RenderDrawLines = SW_RenderDrawLines; renderer->RenderFillRects = SW_RenderFillRects; renderer->RenderCopy = SW_RenderCopy; renderer->RenderReadPixels = SW_RenderReadPixels; renderer->RenderPresent = SW_RenderPresent; renderer->DestroyRenderer = SW_DestroyRenderer; renderer->info = SW_RenderDriver.info; renderer->driverdata = data; return renderer; } SDL_Renderer * SW_CreateRenderer(SDL_Window * window, Uint32 flags) { SDL_Surface *surface; surface = SDL_GetWindowSurface(window); if (!surface) { return NULL; } return SW_CreateRendererForSurface(surface); } static SDL_Surface * SW_ActivateRenderer(SDL_Renderer * renderer) { SW_RenderData *data = (SW_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; if (data->updateSize) { data->surface = SDL_GetWindowSurface(window); data->updateSize = SDL_FALSE; } return data->surface; } static void SW_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event) { SW_RenderData *data = (SW_RenderData *) renderer->driverdata; if (event->event == SDL_WINDOWEVENT_RESIZED) { data->updateSize = SDL_TRUE; } } static int SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) { int bpp; Uint32 Rmask, Gmask, Bmask, Amask; if (!SDL_PixelFormatEnumToMasks (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { SDL_SetError("Unknown texture format"); return -1; } texture->driverdata = SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask, Bmask, Amask); SDL_SetSurfaceColorMod(texture->driverdata, texture->r, texture->g, texture->b); SDL_SetSurfaceAlphaMod(texture->driverdata, texture->a); SDL_SetSurfaceBlendMode(texture->driverdata, texture->blendMode); if (texture->access == SDL_TEXTUREACCESS_STATIC) { SDL_SetSurfaceRLE(texture->driverdata, 1); } if (!texture->driverdata) { return -1; } return 0; } static int SW_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; return SDL_SetSurfaceColorMod(surface, texture->r, texture->g, texture->b); } static int SW_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture) { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; return SDL_SetSurfaceAlphaMod(surface, texture->a); } static int SW_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture) { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; return SDL_SetSurfaceBlendMode(surface, texture->blendMode); } static int SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch) { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; Uint8 *src, *dst; int row; size_t length; src = (Uint8 *) pixels; dst = (Uint8 *) surface->pixels + rect->y * surface->pitch + rect->x * surface->format->BytesPerPixel; length = rect->w * surface->format->BytesPerPixel; for (row = 0; row < rect->h; ++row) { SDL_memcpy(dst, src, length); src += pitch; dst += surface->pitch; } return 0; } static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, void **pixels, int *pitch) { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; *pixels = (void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch + rect->x * surface->format->BytesPerPixel); *pitch = surface->pitch; return 0; } static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) { } static int SW_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points, int count) { SDL_Surface *surface = SW_ActivateRenderer(renderer); if (!surface) { return -1; } /* Draw the points! */ if (renderer->blendMode == SDL_BLENDMODE_NONE) { Uint32 color = SDL_MapRGBA(surface->format, renderer->r, renderer->g, renderer->b, renderer->a); return SDL_DrawPoints(surface, points, count, color); } else { return SDL_BlendPoints(surface, points, count, renderer->blendMode, renderer->r, renderer->g, renderer->b, renderer->a); } } static int SW_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points, int count) { SDL_Surface *surface = SW_ActivateRenderer(renderer); if (!surface) { return -1; } /* Draw the lines! */ if (renderer->blendMode == SDL_BLENDMODE_NONE) { Uint32 color = SDL_MapRGBA(surface->format, renderer->r, renderer->g, renderer->b, renderer->a); return SDL_DrawLines(surface, points, count, color); } else { return SDL_BlendLines(surface, points, count, renderer->blendMode, renderer->r, renderer->g, renderer->b, renderer->a); } } static int SW_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count) { SDL_Surface *surface = SW_ActivateRenderer(renderer); if (!surface) { return -1; } if (renderer->blendMode == SDL_BLENDMODE_NONE) { Uint32 color = SDL_MapRGBA(surface->format, renderer->r, renderer->g, renderer->b, renderer->a); return SDL_FillRects(surface, rects, count, color); } else { return SDL_BlendFillRects(surface, rects, count, renderer->blendMode, renderer->r, renderer->g, renderer->b, renderer->a); } } static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect) { SDL_Surface *surface = SW_ActivateRenderer(renderer); SDL_Surface *src = (SDL_Surface *) texture->driverdata; SDL_Rect final_rect = *dstrect; if (!surface) { return -1; } return SDL_BlitSurface(src, srcrect, surface, &final_rect); } static int SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 format, void * pixels, int pitch) { SDL_Surface *surface = SW_ActivateRenderer(renderer); Uint32 src_format; void *src_pixels; if (!surface) { return -1; } if (rect->x < 0 || rect->x+rect->w > surface->w || rect->y < 0 || rect->y+rect->h > surface->h) { SDL_SetError("Tried to read outside of surface bounds"); return -1; } src_format = SDL_MasksToPixelFormatEnum( surface->format->BitsPerPixel, surface->format->Rmask, surface->format->Gmask, surface->format->Bmask, surface->format->Amask); src_pixels = (void*)((Uint8 *) surface->pixels + rect->y * surface->pitch + rect->x * surface->format->BytesPerPixel); return SDL_ConvertPixels(rect->w, rect->h, src_format, src_pixels, surface->pitch, format, pixels, pitch); } static void SW_RenderPresent(SDL_Renderer * renderer) { SW_RenderData *data = (SW_RenderData *) renderer->driverdata; SDL_Window *window = renderer->window; if (window) { SDL_UpdateWindowSurface(window); } } static void SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; SDL_FreeSurface(surface); } static void SW_DestroyRenderer(SDL_Renderer * renderer) { SW_RenderData *data = (SW_RenderData *) renderer->driverdata; if (data) { SDL_free(data); } SDL_free(renderer); } /* vi: set ts=4 sw=4 expandtab: */