Mercurial > sdl-ios-xcode
view src/video/ps3/SDL_ps3video.c @ 4396:f5d3f7fa071d SDL-1.2
1.2 pulseaudio: make some function pointers static.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 17 Jan 2010 05:17:59 +0000 |
parents | 3b8ac3d311a2 |
children |
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/* * SDL - Simple DirectMedia Layer * CELL BE Support for PS3 Framebuffer * Copyright (C) 2008, 2009 International Business Machines Corporation * * This library is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published * by the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 * USA * * Martin Lowinski <lowinski [at] de [dot] ibm [ibm] com> * Dirk Herrendoerfer <d.herrendoerfer [at] de [dot] ibm [dot] com> * SPE code based on research by: * Rene Becker * Thimo Emmerich */ #include "SDL_config.h" #include "SDL_video.h" #include "../SDL_sysvideo.h" #include "SDL_ps3events_c.h" #include "SDL_ps3video.h" #include "SDL_ps3yuv_c.h" #include "spulibs/spu_common.h" #include <fcntl.h> #include <stdlib.h> #include <sys/ioctl.h> #include <linux/kd.h> #include <sys/mman.h> #include <linux/fb.h> #include <asm/ps3fb.h> #include <libspe2.h> #include <malloc.h> /* SDL_VideoDevice functions */ static int PS3_Available(); static SDL_VideoDevice *PS3_CreateDevice(int devindex); static int PS3_VideoInit(_THIS, SDL_PixelFormat * vformat); static void PS3_VideoQuit(_THIS); static void PS3_DeleteDevice(SDL_VideoDevice * device); static SDL_Surface *PS3_SetVideoMode(_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags); static SDL_Rect **PS3_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags); /* Hardware surface functions */ static int PS3_AllocHWSurface(_THIS, SDL_Surface * surface); static void PS3_FreeHWSurface(_THIS, SDL_Surface * surface); static int PS3_LockHWSurface(_THIS, SDL_Surface * surface); static void PS3_UnlockHWSurface(_THIS, SDL_Surface * surface); static int PS3_FlipDoubleBuffer(_THIS, SDL_Surface * surface); static void PS3_DoubleBufferUpdate(_THIS, int numrects, SDL_Rect * rects); /* SPU specific functions */ int SPE_Start(_THIS, spu_data_t * spe_data); int SPE_Stop(_THIS, spu_data_t * spe_data); int SPE_Boot(_THIS, spu_data_t * spe_data); int SPE_Shutdown(_THIS, spu_data_t * spe_data); int SPE_SendMsg(_THIS, spu_data_t * spe_data, unsigned int msg); int SPE_WaitForMsg(_THIS, spu_data_t * spe_data, unsigned int msg); void SPE_RunContext(void *thread_argp); /* Helpers */ void enable_cursor(int enable); /* Stores the SPE executable name of fb_writer_spu */ extern spe_program_handle_t fb_writer_spu; /* SDL PS3 bootstrap function for checking availability */ static int PS3_Available() { return 1; } /* SDL PS3 bootstrap function for creating the device */ static SDL_VideoDevice *PS3_CreateDevice(int devindex) { SDL_VideoDevice *this; /* Initialise SDL_VideoDevice */ this = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice)); if (this) { memset(this, 0, sizeof *this); this->hidden = (struct SDL_PrivateVideoData *) SDL_malloc(sizeof(struct SDL_PrivateVideoData)); } /* Error handling */ if ((this == NULL) || (this->hidden == NULL)) { SDL_OutOfMemory(); if (this) SDL_free(this); return 0; } memset(this->hidden, 0, sizeof(struct SDL_PrivateVideoData)); /* Set the function pointers */ this->VideoInit = PS3_VideoInit; this->ListModes = PS3_ListModes; this->SetVideoMode = PS3_SetVideoMode; this->SetColors = 0; this->CreateYUVOverlay = PS3_CreateYUVOverlay; this->UpdateRects = 0; this->VideoQuit = PS3_VideoQuit; this->AllocHWSurface = PS3_AllocHWSurface; this->CheckHWBlit = 0; this->FillHWRect = 0; this->SetHWColorKey = 0; this->SetHWAlpha = 0; this->LockHWSurface = PS3_LockHWSurface; this->UnlockHWSurface = PS3_UnlockHWSurface; this->FlipHWSurface = PS3_FlipDoubleBuffer; this->FreeHWSurface = PS3_FreeHWSurface; this->SetCaption = 0; this->SetIcon = 0; this->IconifyWindow = 0; this->GrabInput = 0; this->GetWMInfo = 0; this->InitOSKeymap = PS3_InitOSKeymap; this->PumpEvents = PS3_PumpEvents; this->free = PS3_DeleteDevice; return this; } /* Bootstraping (see SDL_sysvideo.h) */ VideoBootStrap PS3_bootstrap = { "ps3", "PS3 Cell SPU Driver", PS3_Available, PS3_CreateDevice }; /* Delete the device */ static void PS3_DeleteDevice(SDL_VideoDevice * device) { free(device->hidden); free(device); } /* Initialise the PS3 video device */ static int PS3_VideoInit(_THIS, SDL_PixelFormat * vformat) { /* Hide the cursor */ enable_cursor(0); /* Create SPU fb_parms and thread structure */ fb_parms = (struct fb_writer_parms_t *) memalign(16, sizeof(struct fb_writer_parms_t)); fb_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t)); if (fb_parms == NULL || fb_thread_data == NULL) { SDL_OutOfMemory(); return -1; } fb_thread_data->program = fb_writer_spu; fb_thread_data->program_name = "fb_writer_spu"; fb_thread_data->argp = (void *)fb_parms; fb_thread_data->keepalive = 1; fb_thread_data->booted = 0; SPE_Start(this, fb_thread_data); /* Open the device */ fb_dev_fd = open(PS3_DEV_FB, O_RDWR); if (fb_dev_fd < 0) { SDL_SetError("[PS3] Unable to open device %s", PS3_DEV_FB); return -1; } /* Get vscreeninfo */ if (ioctl(fb_dev_fd, FBIOGET_VSCREENINFO, &fb_vinfo)) { SDL_SetError("[PS3] Can't get VSCREENINFO"); if (fb_dev_fd >= 0) close(fb_dev_fd); fb_dev_fd = -1; return -1; } /* Fill in our hardware acceleration capabilities */ this->info.current_w = fb_vinfo.xres; this->info.current_h = fb_vinfo.yres; this->info.wm_available = 0; this->info.hw_available = 1; /* Backup the original vinfo to restore later */ fb_orig_vinfo = fb_vinfo; /* 16 and 15 bpp is reported as 16 bpp */ fb_bits_per_pixel = fb_vinfo.bits_per_pixel; if (fb_bits_per_pixel == 16) fb_bits_per_pixel = fb_vinfo.red.length + fb_vinfo.green.length + fb_vinfo.blue.length; /* Set SDL_PixelFormat */ vformat->BitsPerPixel = fb_vinfo.bits_per_pixel; fb_vinfo.xres_virtual = fb_vinfo.xres; fb_vinfo.yres_virtual = fb_vinfo.yres; /* Put vscreeninfo */ if (ioctl(fb_dev_fd, FBIOPUT_VSCREENINFO, &fb_vinfo)) { SDL_SetError("[PS3] Can't put VSCREENINFO"); if (fb_dev_fd >= 0) close(fb_dev_fd); fb_dev_fd = -1; return -1; } s_fb_pixel_size = fb_vinfo.bits_per_pixel / 8; s_writeable_width = fb_vinfo.xres; s_writeable_height = fb_vinfo.yres; /* Get ps3 screeninfo */ if (ioctl(fb_dev_fd, PS3FB_IOCTL_SCREENINFO, (unsigned long)&res) < 0) { SDL_SetError("[PS3] PS3FB_IOCTL_SCREENINFO failed"); } deprintf(1, "[PS3] xres:%d yres:%d xoff:%d yoff:%d\n", res.xres, res.yres, res.xoff, res.yoff); /* Only use double buffering if enough fb memory is available */ if (res.num_frames < 2) { double_buffering = 0; } else { double_buffering = 1; } real_width = res.xres; real_height = res.yres; /* * Take control of frame buffer from kernel, for details see * http://felter.org/wesley/files/ps3/linux-20061110-docs/ApplicationProgrammingEnvironment.html * kernel will no longer flip the screen itself */ ioctl(fb_dev_fd, PS3FB_IOCTL_ON, 0); /* Unblank screen */ ioctl(fb_dev_fd, FBIOBLANK, 0); return 0; } /* List available PS3 resolutions */ static SDL_Rect **PS3_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags) { /* A list of video resolutions that we query for (sorted largest to * smallest) */ static SDL_Rect PS3_resolutions[] = { {0, 0, 1920, 1080}, // 1080p 16:9 HD {0, 0, 1600, 1200}, // WUXGA {0, 0, 1280, 1024}, // SXGA {0, 0, 1280, 720}, // 720p 16:9 HD {0, 0, 1024, 768}, // WXGA {0, 0, 1024, 576}, // 576p 16:9 {0, 0, 853, 480}, // 480p 16:9 {0, 0, 720, 576}, // 576p 4:3 (PAL) {0, 0, 720, 480}, // 480p 16:9 (NTSC) }; static SDL_Rect *PS3_modes[] = { &PS3_resolutions[0], &PS3_resolutions[1], &PS3_resolutions[2], &PS3_resolutions[3], &PS3_resolutions[4], &PS3_resolutions[5], &PS3_resolutions[6], &PS3_resolutions[7], &PS3_resolutions[8], NULL }; SDL_Rect **modes = PS3_modes; return modes; } /* Get a list of the available display modes */ static SDL_Surface *PS3_SetVideoMode(_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags) { s_bounded_input_width = width < s_writeable_width ? width : s_writeable_width; s_bounded_input_height = height < s_writeable_height ? height : s_writeable_height; s_bounded_input_width_offset = (s_writeable_width - s_bounded_input_width) >> 1; s_bounded_input_height_offset = (s_writeable_height - s_bounded_input_height) >> 1; s_input_line_length = width * s_fb_pixel_size; current->flags |= flags; if (ioctl(fb_dev_fd, FBIOGET_FSCREENINFO, &fb_finfo)) { SDL_SetError("[PS3] Can't get fixed screeninfo"); return NULL; } if (fb_finfo.type != FB_TYPE_PACKED_PIXELS) { SDL_SetError("[PS3] type %s not supported", fb_finfo.type); return NULL; } /* Note: on PS3, fb_finfo.smem_len is enough for double buffering */ if ((frame_buffer = (uint8_t *) mmap(0, fb_finfo.smem_len, PROT_READ | PROT_WRITE, MAP_SHARED, fb_dev_fd, 0)) == (uint8_t *) - 1) { SDL_SetError("[PS3] Can't mmap for %s", PS3_DEV_FB); return NULL; } else { current->flags |= SDL_DOUBLEBUF; } if (!SDL_ReallocFormat(current, fb_bits_per_pixel, 0, 0, 0, 0)) { return (NULL); } /* Blank screen */ memset(frame_buffer, 0x00, fb_finfo.smem_len); /* Centering */ s_center[0] = frame_buffer + s_bounded_input_width_offset * s_fb_pixel_size + s_bounded_input_height_offset * fb_finfo.line_length; s_center[1] = s_center[0] + real_height * fb_finfo.line_length; s_center_index = 0; current->flags |= SDL_FULLSCREEN; current->w = width; current->h = height; current->pitch = SDL_CalculatePitch(current); /* Alloc aligned mem for current->pixels */ s_pixels = memalign(16, current->h * current->pitch); current->pixels = (void *)s_pixels; if (!current->pixels) { SDL_OutOfMemory(); return NULL; } /* Set the update rectangle function */ this->UpdateRects = PS3_DoubleBufferUpdate; return current; } /* Copy screen to framebuffer and flip */ void PS3_DoubleBufferUpdate(_THIS, int numrects, SDL_Rect * rects) { if (converter_thread_data && converter_thread_data->booted) SPE_WaitForMsg(this, converter_thread_data, SPU_FIN); /* Adjust centering */ s_bounded_input_width_offset = (s_writeable_width - s_bounded_input_width) >> 1; s_bounded_input_height_offset = (s_writeable_height - s_bounded_input_height) >> 1; s_center[0] = frame_buffer + s_bounded_input_width_offset * s_fb_pixel_size + s_bounded_input_height_offset * fb_finfo.line_length; s_center[1] = s_center[0] + real_height * fb_finfo.line_length; /* Set SPU parms for copying the surface to framebuffer */ fb_parms->data = (unsigned char *)s_pixels; fb_parms->center = s_center[s_center_index]; fb_parms->out_line_stride = fb_finfo.line_length; fb_parms->in_line_stride = s_input_line_length; fb_parms->bounded_input_height = s_bounded_input_height; fb_parms->bounded_input_width = s_bounded_input_width; fb_parms->fb_pixel_size = s_fb_pixel_size; deprintf(3, "[PS3->SPU] fb_thread_data->argp = 0x%x\n", fb_thread_data->argp); /* Copying.. */ SPE_SendMsg(this, fb_thread_data, SPU_START); SPE_SendMsg(this, fb_thread_data, (unsigned int)fb_thread_data->argp); SPE_WaitForMsg(this, fb_thread_data, SPU_FIN); /* Flip the pages */ if (double_buffering) s_center_index = s_center_index ^ 0x01; PS3_FlipDoubleBuffer(this, this->screen); } /* Enable/Disable cursor */ void enable_cursor(int enable) { int fd = open("/dev/console", O_RDWR | O_NONBLOCK); if (fd >= 0) { ioctl(fd, KDSETMODE, enable ? KD_TEXT : KD_GRAPHICS); close(fd); } } static int PS3_AllocHWSurface(_THIS, SDL_Surface * surface) { return -1; } static void PS3_FreeHWSurface(_THIS, SDL_Surface * surface) { return; } static int PS3_LockHWSurface(_THIS, SDL_Surface * surface) { return 0; } static void PS3_UnlockHWSurface(_THIS, SDL_Surface * surface) { return; } /* Blit/Flip buffer to the screen. Must be called after each frame! */ int PS3_FlipDoubleBuffer(_THIS, SDL_Surface * surface) { unsigned long crt = 0; /* Wait for vsync */ deprintf(1, "[PS3] Wait for vsync\n"); ioctl(fb_dev_fd, FBIO_WAITFORVSYNC, &crt); /* Page flip */ deprintf(1, "[PS3] Page flip to buffer #%u 0x%x\n", s_center_index, s_center[s_center_index]); ioctl(fb_dev_fd, PS3FB_IOCTL_FSEL, (unsigned long)&s_center_index); return 1; } /* Start the SPE thread */ int SPE_Start(_THIS, spu_data_t * spe_data) { deprintf(2, "[PS3->SPU] Start SPE: %s\n", spe_data->program_name); if (!(spe_data->booted)) SPE_Boot(this, spe_data); /* To allow re-running of context, spe_ctx_entry has to be set before each call */ spe_data->entry = SPE_DEFAULT_ENTRY; spe_data->error_code = 0; /* Create SPE thread and run */ deprintf(2, "[PS3->SPU] Create Thread: %s\n", spe_data->program_name); if (pthread_create (&spe_data->thread, NULL, (void *)&SPE_RunContext, (void *)spe_data)) { deprintf(2, "[PS3->SPU] Could not create pthread for spe: %s\n", spe_data->program_name); SDL_SetError("[PS3->SPU] Could not create pthread for spe"); return -1; } if (spe_data->keepalive) SPE_WaitForMsg(this, spe_data, SPU_READY); } /* Stop the SPE thread */ int SPE_Stop(_THIS, spu_data_t * spe_data) { deprintf(2, "[PS3->SPU] Stop SPE: %s\n", spe_data->program_name); /* Wait for SPE thread to complete */ deprintf(2, "[PS3->SPU] Wait for SPE thread to complete: %s\n", spe_data->program_name); if (pthread_join(spe_data->thread, NULL)) { deprintf(2, "[PS3->SPU] Failed joining the thread: %s\n", spe_data->program_name); SDL_SetError("[PS3->SPU] Failed joining the thread"); return -1; } return 0; } /* Create SPE context and load program */ int SPE_Boot(_THIS, spu_data_t * spe_data) { /* Create SPE context */ deprintf(2, "[PS3->SPU] Create SPE Context: %s\n", spe_data->program_name); spe_data->ctx = spe_context_create(0, NULL); if (spe_data->ctx == NULL) { deprintf(2, "[PS3->SPU] Failed creating SPE context: %s\n", spe_data->program_name); SDL_SetError("[PS3->SPU] Failed creating SPE context"); return -1; } /* Load SPE object into SPE local store */ deprintf(2, "[PS3->SPU] Load Program into SPE: %s\n", spe_data->program_name); if (spe_program_load(spe_data->ctx, &spe_data->program)) { deprintf(2, "[PS3->SPU] Failed loading program into SPE context: %s\n", spe_data->program_name); SDL_SetError ("[PS3->SPU] Failed loading program into SPE context"); return -1; } spe_data->booted = 1; deprintf(2, "[PS3->SPU] SPE boot successful\n"); return 0; } /* (Stop and) shutdown the SPE */ int SPE_Shutdown(_THIS, spu_data_t * spe_data) { if (spe_data->keepalive && spe_data->booted) { SPE_SendMsg(this, spe_data, SPU_EXIT); SPE_Stop(this, spe_data); } /* Destroy SPE context */ deprintf(2, "[PS3->SPU] Destroy SPE context: %s\n", spe_data->program_name); if (spe_context_destroy(spe_data->ctx)) { deprintf(2, "[PS3->SPU] Failed destroying context: %s\n", spe_data->program_name); SDL_SetError("[PS3->SPU] Failed destroying context"); return -1; } deprintf(2, "[PS3->SPU] SPE shutdown successful: %s\n", spe_data->program_name); return 0; } /* Send message to the SPE via mailboxe */ int SPE_SendMsg(_THIS, spu_data_t * spe_data, unsigned int msg) { deprintf(2, "[PS3->SPU] Sending message %u to %s\n", msg, spe_data->program_name); /* Send one message, block until message was sent */ unsigned int spe_in_mbox_msgs[1]; spe_in_mbox_msgs[0] = msg; int in_mbox_write = spe_in_mbox_write(spe_data->ctx, spe_in_mbox_msgs, 1, SPE_MBOX_ALL_BLOCKING); if (1 > in_mbox_write) { deprintf(2, "[PS3->SPU] No message could be written to %s\n", spe_data->program_name); SDL_SetError("[PS3->SPU] No message could be written"); return -1; } return 0; } /* Read 1 message from SPE, block until at least 1 message was received */ int SPE_WaitForMsg(_THIS, spu_data_t * spe_data, unsigned int msg) { deprintf(2, "[PS3->SPU] Waiting for message from %s\n", spe_data->program_name); unsigned int out_messages[1]; while (!spe_out_mbox_status(spe_data->ctx)); int mbox_read = spe_out_mbox_read(spe_data->ctx, out_messages, 1); deprintf(2, "[PS3->SPU] Got message from %s, message was %u\n", spe_data->program_name, out_messages[0]); if (out_messages[0] == msg) return 0; else return -1; } /* Re-runnable invocation of the spe_context_run call */ void SPE_RunContext(void *thread_argp) { /* argp is the pointer to argument to be passed to the SPE program */ spu_data_t *args = (spu_data_t *) thread_argp; deprintf(3, "[PS3->SPU] void* argp=0x%x\n", (unsigned int)args->argp); /* Run it.. */ deprintf(2, "[PS3->SPU] Run SPE program: %s\n", args->program_name); if (spe_context_run (args->ctx, &args->entry, 0, (void *)args->argp, NULL, NULL) < 0) { deprintf(2, "[PS3->SPU] Failed running SPE context: %s\n", args->program_name); SDL_SetError("[PS3->SPU] Failed running SPE context: %s", args->program_name); exit(1); } pthread_exit(NULL); } /* Quits the video driver */ static void PS3_VideoQuit(_THIS) { if (fb_dev_fd > 0) { /* Restore the original video mode */ if (ioctl(fb_dev_fd, FBIOPUT_VSCREENINFO, &fb_orig_vinfo)) SDL_SetError("[PS3] Can't restore original fb_var_screeninfo"); /* Give control of frame buffer to kernel */ ioctl(fb_dev_fd, PS3FB_IOCTL_OFF, 0); close(fb_dev_fd); fb_dev_fd = -1; } if (frame_buffer) { munmap(frame_buffer, fb_finfo.smem_len); frame_buffer = 0; } if (fb_parms) free((void *)fb_parms); if (fb_thread_data) { SPE_Shutdown(this, fb_thread_data); free((void *)fb_thread_data); } if (this->screen) { if (double_buffering && this->screen->pixels) { free(this->screen->pixels); } this->screen->pixels = NULL; } enable_cursor(1); deprintf(1, "[PS3] VideoQuit\n"); }