view test/testmultiaudio.c @ 4639:f5cd4b6231ba

Added Test Directory. Touch input works in touchSimp for wacom bamboo fun on Ubuntu linux. Not yet integrated into library. Should support other touch devices and other linux distros, but not tested on anything else.
author Jim Grandpre <jim.tla@gmail.com>
date Mon, 24 May 2010 23:44:24 -0400
parents 82e60908fab1
children
line wrap: on
line source

#include "SDL.h"

static SDL_AudioSpec spec;
static Uint8 *sound = NULL;     /* Pointer to wave data */
static Uint32 soundlen = 0;     /* Length of wave data */

typedef struct
{
    SDL_AudioDeviceID dev;
    int soundpos;
    volatile int done;
} callback_data;

void SDLCALL
play_through_once(void *arg, Uint8 * stream, int len)
{
    callback_data *cbd = (callback_data *) arg;
    Uint8 *waveptr = sound + cbd->soundpos;
    int waveleft = soundlen - cbd->soundpos;
    int cpy = len;
    if (cpy > waveleft)
        cpy = waveleft;

    SDL_memcpy(stream, waveptr, cpy);
    len -= cpy;
    cbd->soundpos += cpy;
    if (len > 0) {
        stream += cpy;
        SDL_memset(stream, spec.silence, len);
        cbd->done++;
    }
}

static void
test_multi_audio(int devcount)
{
    callback_data cbd[64];
    int keep_going = 1;
    int i;

    if (devcount > 64) {
        fprintf(stderr, "Too many devices (%d), clamping to 64...\n",
                devcount);
        devcount = 64;
    }

    spec.callback = play_through_once;

    for (i = 0; i < devcount; i++) {
        const char *devname = SDL_GetAudioDeviceName(i, 0);
        printf("playing on device #%d: ('%s')...", i, devname);
        fflush(stdout);

        SDL_memset(&cbd[0], '\0', sizeof(callback_data));
        spec.userdata = &cbd[0];
        cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
        if (cbd[0].dev == 0) {
            printf("\nOpen device failed: %s\n", SDL_GetError());
        } else {
            SDL_PauseAudioDevice(cbd[0].dev, 0);
            while (!cbd[0].done)
                SDL_Delay(100);
            SDL_PauseAudioDevice(cbd[0].dev, 1);
            printf("done.\n");
            SDL_CloseAudioDevice(cbd[0].dev);
        }
    }

    SDL_memset(cbd, '\0', sizeof(cbd));

    printf("playing on all devices...\n");
    for (i = 0; i < devcount; i++) {
        const char *devname = SDL_GetAudioDeviceName(i, 0);
        spec.userdata = &cbd[i];
        cbd[i].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
        if (cbd[i].dev == 0) {
            printf("Open device %d failed: %s\n", i, SDL_GetError());
        }
    }

    for (i = 0; i < devcount; i++) {
        if (cbd[i].dev) {
            SDL_PauseAudioDevice(cbd[i].dev, 0);
        }
    }

    while (keep_going) {
        keep_going = 0;
        for (i = 0; i < devcount; i++) {
            if ((cbd[i].dev) && (!cbd[i].done)) {
                keep_going = 1;
            }
        }
        SDL_Delay(100);
    }

    for (i = 0; i < devcount; i++) {
        if (cbd[i].dev) {
            SDL_PauseAudioDevice(cbd[i].dev, 1);
            SDL_CloseAudioDevice(cbd[i].dev);
        }
    }

    printf("All done!\n");
}


int
main(int argc, char **argv)
{
    int devcount = 0;

    /* Load the SDL library */
    if (SDL_Init(SDL_INIT_AUDIO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);
    }

    printf("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());

    devcount = SDL_GetNumAudioDevices(0);
    if (devcount < 1) {
        fprintf(stderr, "Don't see any specific audio devices!\n");
    } else {
        if (argv[1] == NULL) {
            argv[1] = "sample.wav";
        }

        /* Load the wave file into memory */
        if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) {
            fprintf(stderr, "Couldn't load %s: %s\n", argv[1],
                    SDL_GetError());
        } else {
            test_multi_audio(devcount);
            SDL_FreeWAV(sound);
        }
    }

    SDL_Quit();
    return 0;
}