annotate test/testmultiaudio.c @ 4639:f5cd4b6231ba

Added Test Directory. Touch input works in touchSimp for wacom bamboo fun on Ubuntu linux. Not yet integrated into library. Should support other touch devices and other linux distros, but not tested on anything else.
author Jim Grandpre <jim.tla@gmail.com>
date Mon, 24 May 2010 23:44:24 -0400
parents 82e60908fab1
children
rev   line source
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1 #include "SDL.h"
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2
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3 static SDL_AudioSpec spec;
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4 static Uint8 *sound = NULL; /* Pointer to wave data */
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5 static Uint32 soundlen = 0; /* Length of wave data */
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6
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7 typedef struct
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8 {
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9 SDL_AudioDeviceID dev;
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10 int soundpos;
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11 volatile int done;
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12 } callback_data;
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13
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14 void SDLCALL
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15 play_through_once(void *arg, Uint8 * stream, int len)
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16 {
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17 callback_data *cbd = (callback_data *) arg;
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18 Uint8 *waveptr = sound + cbd->soundpos;
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19 int waveleft = soundlen - cbd->soundpos;
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20 int cpy = len;
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21 if (cpy > waveleft)
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22 cpy = waveleft;
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23
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24 SDL_memcpy(stream, waveptr, cpy);
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25 len -= cpy;
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26 cbd->soundpos += cpy;
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27 if (len > 0) {
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28 stream += cpy;
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29 SDL_memset(stream, spec.silence, len);
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30 cbd->done++;
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31 }
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32 }
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33
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34 static void
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35 test_multi_audio(int devcount)
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36 {
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37 callback_data cbd[64];
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38 int keep_going = 1;
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39 int i;
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40
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41 if (devcount > 64) {
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42 fprintf(stderr, "Too many devices (%d), clamping to 64...\n",
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43 devcount);
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44 devcount = 64;
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45 }
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47 spec.callback = play_through_once;
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48
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49 for (i = 0; i < devcount; i++) {
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50 const char *devname = SDL_GetAudioDeviceName(i, 0);
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51 printf("playing on device #%d: ('%s')...", i, devname);
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52 fflush(stdout);
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53
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54 SDL_memset(&cbd[0], '\0', sizeof(callback_data));
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55 spec.userdata = &cbd[0];
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56 cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
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57 if (cbd[0].dev == 0) {
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58 printf("\nOpen device failed: %s\n", SDL_GetError());
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59 } else {
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60 SDL_PauseAudioDevice(cbd[0].dev, 0);
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61 while (!cbd[0].done)
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62 SDL_Delay(100);
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63 SDL_PauseAudioDevice(cbd[0].dev, 1);
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64 printf("done.\n");
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65 SDL_CloseAudioDevice(cbd[0].dev);
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66 }
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67 }
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68
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69 SDL_memset(cbd, '\0', sizeof(cbd));
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70
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71 printf("playing on all devices...\n");
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72 for (i = 0; i < devcount; i++) {
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73 const char *devname = SDL_GetAudioDeviceName(i, 0);
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74 spec.userdata = &cbd[i];
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75 cbd[i].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
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76 if (cbd[i].dev == 0) {
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77 printf("Open device %d failed: %s\n", i, SDL_GetError());
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78 }
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79 }
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80
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81 for (i = 0; i < devcount; i++) {
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82 if (cbd[i].dev) {
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83 SDL_PauseAudioDevice(cbd[i].dev, 0);
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84 }
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85 }
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86
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87 while (keep_going) {
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88 keep_going = 0;
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89 for (i = 0; i < devcount; i++) {
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90 if ((cbd[i].dev) && (!cbd[i].done)) {
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91 keep_going = 1;
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92 }
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93 }
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94 SDL_Delay(100);
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95 }
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96
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97 for (i = 0; i < devcount; i++) {
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98 if (cbd[i].dev) {
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99 SDL_PauseAudioDevice(cbd[i].dev, 1);
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100 SDL_CloseAudioDevice(cbd[i].dev);
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101 }
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102 }
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103
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104 printf("All done!\n");
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105 }
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106
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107
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108 int
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109 main(int argc, char **argv)
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110 {
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111 int devcount = 0;
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112
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113 /* Load the SDL library */
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114 if (SDL_Init(SDL_INIT_AUDIO) < 0) {
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115 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
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116 return (1);
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117 }
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118
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119 printf("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
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120
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121 devcount = SDL_GetNumAudioDevices(0);
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122 if (devcount < 1) {
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123 fprintf(stderr, "Don't see any specific audio devices!\n");
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124 } else {
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125 if (argv[1] == NULL) {
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126 argv[1] = "sample.wav";
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127 }
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128
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129 /* Load the wave file into memory */
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130 if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) {
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131 fprintf(stderr, "Couldn't load %s: %s\n", argv[1],
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132 SDL_GetError());
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133 } else {
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134 test_multi_audio(devcount);
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135 SDL_FreeWAV(sound);
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136 }
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137 }
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138
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139 SDL_Quit();
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140 return 0;
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141 }