Mercurial > sdl-ios-xcode
view src/video/qtopia/SDL_QWin.h @ 1903:f132024010be
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 14 Jul 2006 06:40:53 +0000 |
parents | c121d94672cb |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_QWin_h #define _SDL_QWin_h #include <stdio.h> #include <qimage.h> #include <qpixmap.h> #include <qwidget.h> #include <qpainter.h> #include <qdirectpainter_qws.h> #include "SDL_events.h" extern "C" { #include "../../events/SDL_events_c.h" }; typedef enum { SDL_QT_NO_ROTATION = 0, SDL_QT_ROTATION_90, SDL_QT_ROTATION_270 } screenRotationT; extern screenRotationT screenRotation; class SDL_QWin:public QWidget { void QueueKey(QKeyEvent * e, int pressed); public: SDL_QWin(const QSize & size); virtual ~ SDL_QWin(); virtual bool shown(void) { return isVisible(); } /* If called, the next resize event will not be forwarded to SDL. */ virtual void inhibitResize(void) { my_inhibit_resize = true; } void setImage(QImage * image); void setOffset(int x, int y) { my_offset = QPoint(x, y); } void GetXYOffset(int &x, int &y) { x = my_offset.x(); y = my_offset.y(); } QImage *image(void) { return my_image; } void setWFlags(WFlags flags) { QWidget::setWFlags(flags); my_flags = flags; } const QPoint & mousePos() const { return my_mouse_pos; } void setMousePos(const QPoint & newpos); void setFullscreen(bool); bool lockScreen(bool force = false); void unlockScreen(); void repaintRect(const QRect & rect); protected: /* Handle resizing of the window */ virtual void resizeEvent(QResizeEvent * e); void focusInEvent(QFocusEvent *); void focusOutEvent(QFocusEvent *); void closeEvent(QCloseEvent * e); void mouseMoveEvent(QMouseEvent * e); void mousePressEvent(QMouseEvent * e); void mouseReleaseEvent(QMouseEvent * e); void paintEvent(QPaintEvent * ev); void keyPressEvent(QKeyEvent * e) { QueueKey(e, 1); } void keyReleaseEvent(QKeyEvent * e) { QueueKey(e, 0); } private: bool repaintRotation0(const QRect & rect); bool repaintRotation1(const QRect & rect); bool repaintRotation3(const QRect & rect); void enableFullscreen(); QDirectPainter *my_painter; QImage *my_image; bool my_inhibit_resize; QPoint my_offset; QPoint my_mouse_pos; WFlags my_flags; WFlags my_has_fullscreen; unsigned int my_locked; }; #endif /* _SDL_QWin_h */ /* vi: set ts=4 sw=4 expandtab: */