view src/video/gem/SDL_gemwm_c.h @ 1903:f132024010be

More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
author Sam Lantinga <slouken@libsdl.org>
date Fri, 14 Jul 2006 06:40:53 +0000
parents c121d94672cb
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
 *	GEM SDL video driver implementation
 *	Window manager functions
 * 
 *	Patrice Mandin
 */

#include "SDL_gemvideo.h"

/* Functions prototypes */
extern void GEM_SetCaption(_THIS, const char *title, const char *icon);
extern void GEM_SetIcon(_THIS, SDL_Surface * icon, Uint8 * mask);
extern int GEM_IconifyWindow(_THIS);
extern SDL_GrabMode GEM_GrabInput(_THIS, SDL_GrabMode mode);
/* vi: set ts=4 sw=4 expandtab: */