annotate src/video/gem/SDL_gemwm_c.h @ 1903:f132024010be

More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
author Sam Lantinga <slouken@libsdl.org>
date Fri, 14 Jul 2006 06:40:53 +0000
parents c121d94672cb
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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24 /*
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25 * GEM SDL video driver implementation
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26 * Window manager functions
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27 *
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28 * Patrice Mandin
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29 */
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30
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31 #include "SDL_gemvideo.h"
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32
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33 /* Functions prototypes */
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34 extern void GEM_SetCaption(_THIS, const char *title, const char *icon);
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35 extern void GEM_SetIcon(_THIS, SDL_Surface * icon, Uint8 * mask);
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36 extern int GEM_IconifyWindow(_THIS);
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37 extern SDL_GrabMode GEM_GrabInput(_THIS, SDL_GrabMode mode);
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38 /* vi: set ts=4 sw=4 expandtab: */