view src/video/SDL_yuv.c @ 1621:f12379c41042

Fixes bug #195: The proper name of Apple's operating system is "Mac OS X" not "MacOS X", as can bee seen in many places, for example http://www.apple.com/macosx/). This contrasts the naming of the old operating system, which was called "MacOS" and today is often refered to as "MacOS Classic". The attached patches fixes the misuse of the name "MacOS X" in both the SDL12 and sdlweb CVS modules.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 13:08:26 +0000
parents d910939febfa
children 51038e80ae59
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* This is the implementation of the YUV video surface support */

#include "SDL_video.h"
#include "SDL_sysvideo.h"
#include "SDL_yuvfuncs.h"
#include "SDL_yuv_sw_c.h"


SDL_Overlay *SDL_CreateYUVOverlay(int w, int h, Uint32 format,
                                  SDL_Surface *display)
{
	SDL_VideoDevice *video = current_video;
	SDL_VideoDevice *this  = current_video;
	const char *yuv_hwaccel;
	SDL_Overlay *overlay;

	if ( (display->flags & SDL_OPENGL) == SDL_OPENGL ) {
		SDL_SetError("YUV overlays are not supported in OpenGL mode");
		return NULL;
	}

	/* Display directly on video surface, if possible */
	if ( SDL_getenv("SDL_VIDEO_YUV_DIRECT") ) {
		if ( (display == SDL_PublicSurface) &&
		     ((SDL_VideoSurface->format->BytesPerPixel == 2) ||
		      (SDL_VideoSurface->format->BytesPerPixel == 4)) ) {
			display = SDL_VideoSurface;
		}
	}
	overlay = NULL;
        yuv_hwaccel = SDL_getenv("SDL_VIDEO_YUV_HWACCEL");
	if ( ((display == SDL_VideoSurface) && video->CreateYUVOverlay) &&
	     (!yuv_hwaccel || (SDL_atoi(yuv_hwaccel) > 0)) ) {
		overlay = video->CreateYUVOverlay(this, w, h, format, display);
	}
	/* If hardware YUV overlay failed ... */
	if ( overlay == NULL ) {
		overlay = SDL_CreateYUV_SW(this, w, h, format, display);
	}
	return overlay;
}

int SDL_LockYUVOverlay(SDL_Overlay *overlay)
{
	return overlay->hwfuncs->Lock(current_video, overlay);
}

void SDL_UnlockYUVOverlay(SDL_Overlay *overlay)
{
	overlay->hwfuncs->Unlock(current_video, overlay);
}

int SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect)
{
	return overlay->hwfuncs->Display(current_video, overlay, dstrect);
}

void SDL_FreeYUVOverlay(SDL_Overlay *overlay)
{
	if ( overlay ) {
		if ( overlay->hwfuncs ) {
			overlay->hwfuncs->FreeHW(current_video, overlay);
		}
		SDL_free(overlay);
	}
}