Mercurial > sdl-ios-xcode
view src/events/SDL_events_c.h @ 1670:eef792d31de8 SDL-1.3
Work in progress. :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 07 Jun 2006 16:10:28 +0000 |
parents | 4da1ee79c9af |
children | 7688a73b25b1 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Useful functions and variables from SDL_events.c */ #include "SDL_events.h" #include "SDL_mouse_c.h" /* Start and stop the event processing loop */ extern int SDL_StartEventLoop(Uint32 flags); extern void SDL_StopEventLoop(void); extern void SDL_QuitInterrupt(void); extern void SDL_Lock_EventThread(void); extern void SDL_Unlock_EventThread(void); extern Uint32 SDL_EventThreadID(void); extern int SDL_KeyboardInit(void); extern int SDL_SendKeyboard(Uint8 state, SDL_keysym * key); extern void SDL_KeyboardQuit(void); extern int SDL_QuitInit(void); extern int SDL_SendQuit(void); extern void SDL_QuitQuit(void); extern int SDL_SendWindowEvent(SDL_WindowID windowID, Uint8 windowevent, int data1, int data2); extern int SDL_SendSysWMEvent(SDL_SysWMmsg * message); /* The event filter function */ extern SDL_EventFilter SDL_EventOK; /* The array of event processing states */ extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS]; /* Used by the event loop to queue pending keyboard repeat events */ extern void SDL_CheckKeyRepeat(void); /* Used by the OS keyboard code to detect whether or not to do UNICODE */ #ifndef DEFAULT_UNICODE_TRANSLATION #define DEFAULT_UNICODE_TRANSLATION 0 /* Default off because of overhead */ #endif extern int SDL_TranslateUNICODE; /* vi: set ts=4 sw=4 expandtab: */