Mercurial > sdl-ios-xcode
view Xcode-iPhoneOS/Demos/src/common.c @ 5172:ededa1ccf91c
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 21:13:55 -0800 |
parents | 20326ba2bda2 |
children |
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/* * common.c * written by Holmes Futrell * use however you want */ #include "common.h" #include "SDL.h" #include <stdlib.h> /* Produces a random int x, min <= x <= max following a uniform distribution */ int randomInt(int min, int max) { return min + rand() % (max - min + 1); } /* Produces a random float x, min <= x <= max following a uniform distribution */ float randomFloat(float min, float max) { return rand() / (float) RAND_MAX *(max - min) + min; } void fatalError(const char *string) { printf("%s: %s\n", string, SDL_GetError()); exit(1); }