Mercurial > sdl-ios-xcode
annotate Xcode-iPhoneOS/Demos/src/common.c @ 5172:ededa1ccf91c
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 21:13:55 -0800 |
parents | 20326ba2bda2 |
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1 /* |
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2 * common.c |
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3 * written by Holmes Futrell |
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4 * use however you want |
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5 */ |
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6 |
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7 #include "common.h" |
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8 #include "SDL.h" |
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9 #include <stdlib.h> |
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10 |
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11 /* |
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12 Produces a random int x, min <= x <= max |
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13 following a uniform distribution |
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14 */ |
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15 int |
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16 randomInt(int min, int max) |
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17 { |
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18 return min + rand() % (max - min + 1); |
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19 } |
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20 |
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21 /* |
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22 Produces a random float x, min <= x <= max |
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23 following a uniform distribution |
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24 */ |
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25 float |
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26 randomFloat(float min, float max) |
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27 { |
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28 return rand() / (float) RAND_MAX *(max - min) + min; |
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29 } |
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30 |
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31 void |
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32 fatalError(const char *string) |
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33 { |
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34 printf("%s: %s\n", string, SDL_GetError()); |
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35 exit(1); |
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36 } |