Mercurial > sdl-ios-xcode
view src/timer/nds/SDL_systimer.c @ 3422:ec4db979dddb
Fixed bug #847
Roger Willcocks 2009-10-25 08:45:37 PDT
appDidFinishLaunching is triggered before all the setup's complete. The easiest
fix is to arrange for another event to be sent when it's really ready, and run
SDL_main from there. Ref.
http://blog.rightsprite.com/2008/11/iphone-applicationdidfinishlaunching.html
SDL-1.3.0-4563/src/video/uikit/SDL_uikitappdelegate.m:
- (void)postFinishLaunch {
/* run the user's application, passing argc and argv */
int exit_status = SDL_main(forward_argc, forward_argv);
/* free the memory we used to hold copies of argc and argv */
int i;
for (i=0; i<forward_argc; i++) {
free(forward_argv[i]);
}
free(forward_argv);
/* exit, passing the return status from the user's application */
exit(exit_status);
}
- (void)applicationDidFinishLaunching:(UIApplication *)application {
/* Set working directory to resource path */
[[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle
mainBundle] resourcePath]];
[self performSelector:@selector(postFinishLaunch) withObject:nil
afterDelay:0.0];
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 02 Nov 2009 07:55:42 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifdef SDL_TIMER_NDS #include <nds.h> #include <nds/timers.h> #include "SDL_timer.h" #include "../SDL_timer_c.h" #include "../SDL_systimer.h" /* Data to handle a single periodic alarm */ static int timer_alive = 0; static Uint32 timer_ticks; void SDL_StartTicks(void) { if (!timer_alive) { SDL_SYS_TimerInit(); SDL_SYS_StartTimer(); } timer_ticks = 0; } Uint32 SDL_GetTicks(void) { return timer_ticks; } void SDL_Delay(Uint32 ms) { Uint32 start = SDL_GetTicks(); while (timer_alive) { if ((SDL_GetTicks() - start) >= ms) break; } } static int RunTimer(void *unused) { while (timer_alive) { if (SDL_timer_running) { } SDL_Delay(1); } return (0); } void NDS_TimerInterrupt(void) { timer_ticks++; } /* This is only called if the event thread is not running */ int SDL_SYS_TimerInit(void) { timer_alive = 1; timer_ticks = 0; TIMER_CR(3) = TIMER_DIV_1024 | TIMER_IRQ_REQ; TIMER_DATA(3) = TIMER_FREQ_1024(1000); irqSet(IRQ_TIMER3, NDS_TimerInterrupt); irqEnable(IRQ_TIMER3); return 0; } void SDL_SYS_TimerQuit(void) { if (timer_alive) { TIMER_CR(3) = 0; } timer_alive = 0; irqDisable(IRQ_TIMER3); } int SDL_SYS_StartTimer(void) { TIMER_CR(3) |= TIMER_ENABLE; return 0; } void SDL_SYS_StopTimer(void) { TIMER_CR(3) &= ~TIMER_ENABLE; return; } #endif /* SDL_TIMER_NDS */ /* vi: set ts=4 sw=4 expandtab: */