view include/SDL_name.h @ 1177:e967ab22e6fd

SDL_GL_LoadLibrary() was returning 1, and not 0, to signify "success" on the Quartz target...fixed this to match the documented behaviour.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 20 Nov 2005 23:59:26 +0000
parents d2d48e10f370
children
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#ifndef _SDLname_h_
#define _SDLname_h_

#if defined(__STDC__) || defined(__cplusplus)
#define NeedFunctionPrototypes 1
#endif

#define SDL_NAME(X)	SDL_##X

#endif /* _SDLname_h_ */