Mercurial > sdl-ios-xcode
view Makefile.minimal @ 1619:e79e4c5e531b
From Anders F Bjorklund:
When switching to "UNIX-style paths" as needed for the new includes,
including <GL/gl.h> and <GL/glu.h> doesn't work anymore on Mac OS...
The two headers are really located in the OpenGL SDK 1.2 CFM like this:
OpenGL:Headers:gl.h
OpenGL:Headers:glu.h
There are also some compat copies, that *used* to work with Mac paths:
OpenGL:Headers:GL/gl.h
OpenGL:Headers:GL/glu.h
The easiest fix is to make SDL_opengl.h include the proper header names,
by adding a special case for the MACOS platform in addition to the MACOSX
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 12 Apr 2006 14:37:05 +0000 |
parents | 64710b9f3eeb |
children | a72a5f62d6b7 |
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# Makefile to build the SDL library INCLUDE = -I./include CFLAGS = -g -O2 $(INCLUDE) AR = ar RANLIB = ranlib CONFIG_H = include/SDL_config.h TARGET = libSDL.a SOURCES = \ src/*.c \ src/audio/*.c \ src/cdrom/*.c \ src/cpuinfo/*.c \ src/events/*.c \ src/file/*.c \ src/joystick/*.c \ src/stdlib/*.c \ src/thread/*.c \ src/timer/*.c \ src/video/*.c \ src/audio/dummy/*.c \ src/video/dummy/*.c \ src/joystick/dummy/*.c \ src/cdrom/dummy/*.c \ src/thread/generic/*.c \ src/timer/dummy/*.c \ src/loadso/dummy/*.c \ OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g') all: $(TARGET) $(TARGET): $(CONFIG_H) $(OBJECTS) $(AR) crv $@ $^ $(RANLIB) $@ $(CONFIG_H): cp $(CONFIG_H).default $(CONFIG_H) clean: rm -f $(TARGET) $(OBJECTS)