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From Anders F Bjorklund:
When switching to "UNIX-style paths" as needed for the new includes,
including <GL/gl.h> and <GL/glu.h> doesn't work anymore on Mac OS...
The two headers are really located in the OpenGL SDK 1.2 CFM like this:
OpenGL:Headers:gl.h
OpenGL:Headers:glu.h
There are also some compat copies, that *used* to work with Mac paths:
OpenGL:Headers:GL/gl.h
OpenGL:Headers:GL/glu.h
The easiest fix is to make SDL_opengl.h include the proper header names,
by adding a special case for the MACOS platform in addition to the MACOSX
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 12 Apr 2006 14:37:05 +0000 |
parents | b70cce8d7f62 |
children |
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aclocal.m4 autom4te* config.cache config.log config.status configure libtool Makefile sdl-config SDL.spec SDL.qpg build build-deps VisualC VisualCE Xcode .DS_Store