annotate .cvsignore @ 1619:e79e4c5e531b

From Anders F Bjorklund: When switching to "UNIX-style paths" as needed for the new includes, including <GL/gl.h> and <GL/glu.h> doesn't work anymore on Mac OS... The two headers are really located in the OpenGL SDK 1.2 CFM like this: OpenGL:Headers:gl.h OpenGL:Headers:glu.h There are also some compat copies, that *used* to work with Mac paths: OpenGL:Headers:GL/gl.h OpenGL:Headers:GL/glu.h The easiest fix is to make SDL_opengl.h include the proper header names, by adding a special case for the MACOS platform in addition to the MACOSX
author Sam Lantinga <slouken@libsdl.org>
date Wed, 12 Apr 2006 14:37:05 +0000
parents b70cce8d7f62
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1 aclocal.m4
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2 autom4te*
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3 config.cache
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4 config.log
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5 config.status
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6 configure
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7 libtool
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8 Makefile
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9 sdl-config
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10 SDL.spec
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11 SDL.qpg
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12 build
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13 build-deps
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14 VisualC
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15 VisualCE
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16 Xcode
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475f969e8c01 CVS should ignore files automatically generated by building on MacOS X
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17 .DS_Store