Mercurial > sdl-ios-xcode
annotate .cvsignore @ 1619:e79e4c5e531b
From Anders F Bjorklund:
When switching to "UNIX-style paths" as needed for the new includes,
including <GL/gl.h> and <GL/glu.h> doesn't work anymore on Mac OS...
The two headers are really located in the OpenGL SDK 1.2 CFM like this:
OpenGL:Headers:gl.h
OpenGL:Headers:glu.h
There are also some compat copies, that *used* to work with Mac paths:
OpenGL:Headers:GL/gl.h
OpenGL:Headers:GL/glu.h
The easiest fix is to make SDL_opengl.h include the proper header names,
by adding a special case for the MACOS platform in addition to the MACOSX
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 12 Apr 2006 14:37:05 +0000 |
parents | b70cce8d7f62 |
children |
rev | line source |
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0 | 1 aclocal.m4 |
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2 autom4te* |
0 | 3 config.cache |
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4 config.log |
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5 config.status |
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6 configure |
0 | 7 libtool |
8 Makefile | |
9 sdl-config | |
10 SDL.spec | |
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11 SDL.qpg |
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12 build |
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13 build-deps |
1605 | 14 VisualC |
15 VisualCE | |
16 Xcode | |
596
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CVS should ignore files automatically generated by building on MacOS X
Sam Lantinga <slouken@libsdl.org>
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0
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17 .DS_Store |