Mercurial > sdl-ios-xcode
view src/video/ps3/spulibs/Makefile @ 3485:e77a69aae239
Mason Wheeler to sdl
I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore.
procedure TSdlFrame.Paint;
begin
if SDL_SelectRenderer(FWindowID) = -1 then
CreateRenderer;
SDL_RenderPresent;
end;
function TSdlFrame.CreateRenderer: boolean;
const
pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1;
dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER;
iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8;
iLayerType: PFD_MAIN_PLANE);
RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d');
var
pFormat: integer;
begin
if (SDL_SelectRenderer(FWindowID) = 0) then
begin
result := true;
Exit;
end;
if FRendererType = rtOpenGL then
begin
pFormat := ChoosePixelFormat(canvas.Handle, @pf);
if not SetPixelFormat(canvas.Handle, pFormat, @pf) then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
if wglCreateContext(canvas.Handle) = 0 then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
end;
if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then
begin
SDL_ShowWindow(FWindowID);
assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0);
FFlags := SDL_GetWindowFlags(FWindowID);
if assigned(FOnAvailable) then
FOnAvailable(self);
end
else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError])));
result := SDL_SelectRenderer(FWindowID) = 0;
end;
This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 04:48:12 +0000 |
parents | 94fb40a4a9a7 |
children |
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# This Makefile is for building the CELL BE SPU libs # libfb_writer_spu.so, libyuv2rgb_spu.so, libbilin_scaler_spu.so # Toolchain PPU_LD=/usr/bin/ld SPU_SRCDIR=$(srcdir)/src/video/ps3/spulibs SPU_LIBDIR=$(srcdir)/src/video/ps3/spulibs/libs SPU_CFLAGS=-g -W -Wall -Winline -Wno-main -I. -I /usr/spu/include -I /opt/cell/sdk/usr/spu/include -finline-limit=10000 -Winline -ftree-vectorize -funroll-loops -fmodulo-sched -ffast-math -fPIC -O2 DEPS = $(SPU_SRCDIR)/spu_common.h LIBS= fb_writer yuv2rgb bilin_scaler OBJLIBS = $(foreach lib,$(LIBS),lib$(lib)_spu.a) SHALIBS = $(foreach lib,$(LIBS),lib$(lib)_spu.so) ps3libs: $(foreach lib,$(OBJLIBS),$(SPU_LIBDIR)/$(lib)) $(foreach lib,$(SHALIBS),$(SPU_LIBDIR)/$(lib)) $(SPU_LIBDIR)/lib%_spu.a: $(SPU_LIBDIR)/%-embed.o $(AR) -qcs $@ $< $(SPU_LIBDIR)/lib%_spu.so: $(SPU_LIBDIR)/%-embed.o $(PPU_LD) -o $@ -shared -soname=$(notdir $@) $< $(SPU_LIBDIR)/%-embed.o: $(SPU_LIBDIR)/%.o $(EMBEDSPU) -m32 $(subst -embed.o,,$(notdir $@))_spu $< $@ $(SPU_LIBDIR)/%.o: $(SPU_SRCDIR)/%.c $(DEPS) $(SPU_GCC) $(SPU_CFLAGS) -o $@ $< -lm ps3libs-install: $(foreach obj,$(OBJLIBS),$(SPU_LIBDIR)/$(obj)) $(foreach obj,$(SHALIBS),$(SPU_LIBDIR)/$(obj)) for file in $(OBJLIBS); do \ $(INSTALL) -c -m 0655 $(SPU_LIBDIR)/$$file $(DESTDIR)$(libdir)/$$file; \ done for file in $(SHALIBS); do \ $(INSTALL) -c -m 0755 $(SPU_LIBDIR)/$$file $(DESTDIR)$(libdir)/$$file; \ done ps3libs-uninstall: for file in $(OBJLIBS) $(SHALIBS); do \ rm -f $(DESTDIR)$(libdir)/$$file; \ done ps3libs-clean: rm -f $(SPU_LIBDIR)/*