annotate src/video/ps3/spulibs/Makefile @ 3485:e77a69aae239

Mason Wheeler to sdl I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore. procedure TSdlFrame.Paint; begin if SDL_SelectRenderer(FWindowID) = -1 then CreateRenderer; SDL_RenderPresent; end; function TSdlFrame.CreateRenderer: boolean; const pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1; dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER; iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8; iLayerType: PFD_MAIN_PLANE); RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d'); var pFormat: integer; begin if (SDL_SelectRenderer(FWindowID) = 0) then begin result := true; Exit; end; if FRendererType = rtOpenGL then begin pFormat := ChoosePixelFormat(canvas.Handle, @pf); if not SetPixelFormat(canvas.Handle, pFormat, @pf) then outputDebugString(PChar(SysErrorMessage(GetLastError))); if wglCreateContext(canvas.Handle) = 0 then outputDebugString(PChar(SysErrorMessage(GetLastError))); end; if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then begin SDL_ShowWindow(FWindowID); assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0); FFlags := SDL_GetWindowFlags(FWindowID); if assigned(FOnAvailable) then FOnAvailable(self); end else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError]))); result := SDL_SelectRenderer(FWindowID) = 0; end; This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 04:48:12 +0000
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1 # This Makefile is for building the CELL BE SPU libs
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2 # libfb_writer_spu.so, libyuv2rgb_spu.so, libbilin_scaler_spu.so
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4 # Toolchain
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5 PPU_LD=/usr/bin/ld
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6 SPU_SRCDIR=$(srcdir)/src/video/ps3/spulibs
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7 SPU_LIBDIR=$(srcdir)/src/video/ps3/spulibs/libs
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8 SPU_CFLAGS=-g -W -Wall -Winline -Wno-main -I. -I /usr/spu/include -I /opt/cell/sdk/usr/spu/include -finline-limit=10000 -Winline -ftree-vectorize -funroll-loops -fmodulo-sched -ffast-math -fPIC -O2
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10 DEPS = $(SPU_SRCDIR)/spu_common.h
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11 LIBS= fb_writer yuv2rgb bilin_scaler
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12
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13 OBJLIBS = $(foreach lib,$(LIBS),lib$(lib)_spu.a)
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14 SHALIBS = $(foreach lib,$(LIBS),lib$(lib)_spu.so)
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17 ps3libs: $(foreach lib,$(OBJLIBS),$(SPU_LIBDIR)/$(lib)) $(foreach lib,$(SHALIBS),$(SPU_LIBDIR)/$(lib))
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20 $(SPU_LIBDIR)/lib%_spu.a: $(SPU_LIBDIR)/%-embed.o
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21 $(AR) -qcs $@ $<
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23 $(SPU_LIBDIR)/lib%_spu.so: $(SPU_LIBDIR)/%-embed.o
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24 $(PPU_LD) -o $@ -shared -soname=$(notdir $@) $<
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26 $(SPU_LIBDIR)/%-embed.o: $(SPU_LIBDIR)/%.o
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27 $(EMBEDSPU) -m32 $(subst -embed.o,,$(notdir $@))_spu $< $@
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29 $(SPU_LIBDIR)/%.o: $(SPU_SRCDIR)/%.c $(DEPS)
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30 $(SPU_GCC) $(SPU_CFLAGS) -o $@ $< -lm
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33 ps3libs-install: $(foreach obj,$(OBJLIBS),$(SPU_LIBDIR)/$(obj)) $(foreach obj,$(SHALIBS),$(SPU_LIBDIR)/$(obj))
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34 for file in $(OBJLIBS); do \
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35 $(INSTALL) -c -m 0655 $(SPU_LIBDIR)/$$file $(DESTDIR)$(libdir)/$$file; \
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36 done
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37 for file in $(SHALIBS); do \
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38 $(INSTALL) -c -m 0755 $(SPU_LIBDIR)/$$file $(DESTDIR)$(libdir)/$$file; \
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39 done
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41 ps3libs-uninstall:
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42 for file in $(OBJLIBS) $(SHALIBS); do \
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43 rm -f $(DESTDIR)$(libdir)/$$file; \
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44 done
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46 ps3libs-clean:
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47 rm -f $(SPU_LIBDIR)/*