view include/SDL_mutex.h @ 3485:e77a69aae239

Mason Wheeler to sdl I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore. procedure TSdlFrame.Paint; begin if SDL_SelectRenderer(FWindowID) = -1 then CreateRenderer; SDL_RenderPresent; end; function TSdlFrame.CreateRenderer: boolean; const pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1; dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER; iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8; iLayerType: PFD_MAIN_PLANE); RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d'); var pFormat: integer; begin if (SDL_SelectRenderer(FWindowID) = 0) then begin result := true; Exit; end; if FRendererType = rtOpenGL then begin pFormat := ChoosePixelFormat(canvas.Handle, @pf); if not SetPixelFormat(canvas.Handle, pFormat, @pf) then outputDebugString(PChar(SysErrorMessage(GetLastError))); if wglCreateContext(canvas.Handle) = 0 then outputDebugString(PChar(SysErrorMessage(GetLastError))); end; if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then begin SDL_ShowWindow(FWindowID); assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0); FFlags := SDL_GetWindowFlags(FWindowID); if assigned(FOnAvailable) then FOnAvailable(self); end else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError]))); result := SDL_SelectRenderer(FWindowID) = 0; end; This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 04:48:12 +0000
parents d3baf5ac4e37
children f7b03b6838cb
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifndef _SDL_mutex_h
#define _SDL_mutex_h

/**
 *  \file SDL_mutex.h
 *  
 *  Functions to provide thread synchronization primitives.
 */

#include "SDL_stdinc.h"
#include "SDL_error.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif

/**
 *  Synchronization functions which can time out return this value
 *  if they time out.
 */
#define SDL_MUTEX_TIMEDOUT	1

/**
 *  This is the timeout value which corresponds to never time out.
 */
#define SDL_MUTEX_MAXWAIT	(~(Uint32)0)


/**
 *  \name Mutex functions
 */
/*@{*/

/* The SDL mutex structure, defined in SDL_mutex.c */
struct SDL_mutex;
typedef struct SDL_mutex SDL_mutex;

/**
 *  Create a mutex, initialized unlocked.
 */
extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void);

/**
 *  Lock the mutex.
 *  
 *  \return 0, or -1 on error.
 */
#define SDL_LockMutex(m)	SDL_mutexP(m)
extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex * mutex);

/**
 *  Unlock the mutex.
 *  
 *  \return 0, or -1 on error.
 *  
 *  \warning It is an error to unlock a mutex that has not been locked by
 *           the current thread, and doing so results in undefined behavior.
 */
#define SDL_UnlockMutex(m)	SDL_mutexV(m)
extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex * mutex);

/** 
 *  Destroy a mutex.
 */
extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex);

/*@}*//*Mutex functions*/


/**
 *  \name Semaphore functions
 */
/*@{*/

/* The SDL semaphore structure, defined in SDL_sem.c */
struct SDL_semaphore;
typedef struct SDL_semaphore SDL_sem;

/**
 *  Create a semaphore, initialized with value, returns NULL on failure.
 */
extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value);

/**
 *  Destroy a semaphore.
 */
extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem);

/**
 *  This function suspends the calling thread until the semaphore pointed 
 *  to by \c sem has a positive count. It then atomically decreases the 
 *  semaphore count.
 */
extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem);

/**
 *  Non-blocking variant of SDL_SemWait().
 *  
 *  \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait would 
 *          block, and -1 on error.
 */
extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem);

/**
 *  Variant of SDL_SemWait() with a timeout in milliseconds.
 *  
 *  \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait does not 
 *          succeed in the allotted time, and -1 on error.
 *  
 *  \warning On some platforms this function is implemented by looping with a 
 *           delay of 1 ms, and so should be avoided if possible.
 */
extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms);

/**
 *  Atomically increases the semaphore's count (not blocking).
 *  
 *  \return 0, or -1 on error.
 */
extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem);

/**
 *  Returns the current count of the semaphore.
 */
extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem);

/*@}*//*Semaphore functions*/


/**
 *  \name Condition variable functions
 */
/*@{*/

/* The SDL condition variable structure, defined in SDL_cond.c */
struct SDL_cond;
typedef struct SDL_cond SDL_cond;

/**
 *  Create a condition variable.
 */
extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void);

/**
 *  Destroy a condition variable.
 */
extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond);

/**
 *  Restart one of the threads that are waiting on the condition variable.
 *  
 *  \return 0 or -1 on error.
 */
extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond);

/**
 *  Restart all threads that are waiting on the condition variable.
 *  \return 0 or -1 on error.
 */
extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond);

/**
 *  Wait on the condition variable, unlocking the provided mutex.
 *  
 *  \warning The mutex must be locked before entering this function!
 *  
 *  The mutex is re-locked once the condition variable is signaled.
 *  
 *  \return 0 when it is signaled, or -1 on error.
 */
extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mut);

/**
 *  Waits for at most \c ms milliseconds, and returns 0 if the condition
 *  variable is signaled, ::SDL_MUTEX_TIMEDOUT if the condition is not
 *  signaled in the allotted time, and -1 on error.
 *
 *  \warning On some platforms this function is implemented by looping with a 
 *           delay of 1 ms, and so should be avoided if possible.
 */
extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond,
                                                SDL_mutex * mutex, Uint32 ms);

/*@}*//*Condition variable functions*/


/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

#endif /* _SDL_mutex_h */

/* vi: set ts=4 sw=4 expandtab: */