Mercurial > sdl-ios-xcode
annotate include/SDL_mutex.h @ 3485:e77a69aae239
Mason Wheeler to sdl
I updated SDL, and suddenly my SDL frames stopped working. They'd "initialize" full of gibberish, and I couldn't render anything to them. After a bit of digging, I found a problem: the renderer initialization routine in my SDL frame code wasn't getting called anymore.
procedure TSdlFrame.Paint;
begin
if SDL_SelectRenderer(FWindowID) = -1 then
CreateRenderer;
SDL_RenderPresent;
end;
function TSdlFrame.CreateRenderer: boolean;
const
pf: tagPIXELFORMATDESCRIPTOR = (nSize: sizeof(pf); nVersion: 1;
dwFlags: PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER;
iPixelType: PFD_TYPE_RGBA; cColorBits: 24; cAlphaBits: 8;
iLayerType: PFD_MAIN_PLANE);
RENDERERS: array[TRendererType] of AnsiString = ('software', 'gdi', 'opengl', 'd3d');
var
pFormat: integer;
begin
if (SDL_SelectRenderer(FWindowID) = 0) then
begin
result := true;
Exit;
end;
if FRendererType = rtOpenGL then
begin
pFormat := ChoosePixelFormat(canvas.Handle, @pf);
if not SetPixelFormat(canvas.Handle, pFormat, @pf) then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
if wglCreateContext(canvas.Handle) = 0 then
outputDebugString(PChar(SysErrorMessage(GetLastError)));
end;
if (SDL_CreateRenderer(FWindowID, SDL_RendererIndex(RENDERERS[FRendererType]), [sdlrPresentFlip3, sdlrAccelerated]) = 0) then
begin
SDL_ShowWindow(FWindowID);
assert(SDL_SetRenderDrawColor(0, 0, 0, 255) = 0);
FFlags := SDL_GetWindowFlags(FWindowID);
if assigned(FOnAvailable) then
FOnAvailable(self);
end
else outputDebugString(pChar(format('SDL_CreateRenderer failed: %s', [sdl_GetError])));
result := SDL_SelectRenderer(FWindowID) = 0;
end;
This is a critical issue. The Paint method gets called when the control receives a WM_PAINT message from Windows. I can't create the renderer before then, or it will fail and cause trouble. And when I do create it, it needs to be created with certain parameters. So imagine my surprise when I started debugging into the DLL and found that SDL_SelectRenderer was trying to be "helpful" by creating the renderer for me if it didn't already exist! Now not only does my initialization code not get called, I end up with the wrong renderer and so things don't render as expected when I try to use the window.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 24 Nov 2009 04:48:12 +0000 |
parents | d3baf5ac4e37 |
children | f7b03b6838cb |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifndef _SDL_mutex_h | |
24 #define _SDL_mutex_h | |
25 | |
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26 /** |
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27 * \file SDL_mutex.h |
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28 * |
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29 * Functions to provide thread synchronization primitives. |
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30 */ |
0 | 31 |
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32 #include "SDL_stdinc.h" |
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33 #include "SDL_error.h" |
0 | 34 |
35 #include "begin_code.h" | |
36 /* Set up for C function definitions, even when using C++ */ | |
37 #ifdef __cplusplus | |
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38 /* *INDENT-OFF* */ |
0 | 39 extern "C" { |
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40 /* *INDENT-ON* */ |
0 | 41 #endif |
42 | |
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43 /** |
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44 * Synchronization functions which can time out return this value |
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45 * if they time out. |
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46 */ |
0 | 47 #define SDL_MUTEX_TIMEDOUT 1 |
48 | |
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49 /** |
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50 * This is the timeout value which corresponds to never time out. |
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51 */ |
0 | 52 #define SDL_MUTEX_MAXWAIT (~(Uint32)0) |
53 | |
54 | |
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55 /** |
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56 * \name Mutex functions |
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57 */ |
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58 /*@{*/ |
0 | 59 |
60 /* The SDL mutex structure, defined in SDL_mutex.c */ | |
61 struct SDL_mutex; | |
62 typedef struct SDL_mutex SDL_mutex; | |
63 | |
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64 /** |
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65 * Create a mutex, initialized unlocked. |
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66 */ |
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67 extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void); |
0 | 68 |
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69 /** |
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70 * Lock the mutex. |
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71 * |
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72 * \return 0, or -1 on error. |
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73 */ |
0 | 74 #define SDL_LockMutex(m) SDL_mutexP(m) |
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75 extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex * mutex); |
0 | 76 |
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77 /** |
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78 * Unlock the mutex. |
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79 * |
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80 * \return 0, or -1 on error. |
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81 * |
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82 * \warning It is an error to unlock a mutex that has not been locked by |
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83 * the current thread, and doing so results in undefined behavior. |
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84 */ |
0 | 85 #define SDL_UnlockMutex(m) SDL_mutexV(m) |
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86 extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex * mutex); |
0 | 87 |
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88 /** |
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89 * Destroy a mutex. |
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90 */ |
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91 extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex); |
0 | 92 |
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93 /*@}*//*Mutex functions*/ |
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94 |
0 | 95 |
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96 /** |
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97 * \name Semaphore functions |
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98 */ |
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99 /*@{*/ |
0 | 100 |
101 /* The SDL semaphore structure, defined in SDL_sem.c */ | |
102 struct SDL_semaphore; | |
103 typedef struct SDL_semaphore SDL_sem; | |
104 | |
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105 /** |
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106 * Create a semaphore, initialized with value, returns NULL on failure. |
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107 */ |
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108 extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value); |
0 | 109 |
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110 /** |
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111 * Destroy a semaphore. |
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112 */ |
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113 extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem); |
0 | 114 |
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115 /** |
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116 * This function suspends the calling thread until the semaphore pointed |
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117 * to by \c sem has a positive count. It then atomically decreases the |
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118 * semaphore count. |
0 | 119 */ |
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120 extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem); |
0 | 121 |
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122 /** |
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123 * Non-blocking variant of SDL_SemWait(). |
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124 * |
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125 * \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait would |
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126 * block, and -1 on error. |
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127 */ |
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128 extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem); |
0 | 129 |
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130 /** |
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131 * Variant of SDL_SemWait() with a timeout in milliseconds. |
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132 * |
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133 * \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait does not |
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134 * succeed in the allotted time, and -1 on error. |
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135 * |
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136 * \warning On some platforms this function is implemented by looping with a |
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137 * delay of 1 ms, and so should be avoided if possible. |
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138 */ |
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139 extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms); |
0 | 140 |
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141 /** |
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142 * Atomically increases the semaphore's count (not blocking). |
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143 * |
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144 * \return 0, or -1 on error. |
0 | 145 */ |
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146 extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem); |
0 | 147 |
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148 /** |
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149 * Returns the current count of the semaphore. |
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150 */ |
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151 extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem); |
0 | 152 |
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153 /*@}*//*Semaphore functions*/ |
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154 |
0 | 155 |
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156 /** |
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157 * \name Condition variable functions |
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158 */ |
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159 /*@{*/ |
0 | 160 |
161 /* The SDL condition variable structure, defined in SDL_cond.c */ | |
162 struct SDL_cond; | |
163 typedef struct SDL_cond SDL_cond; | |
164 | |
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165 /** |
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166 * Create a condition variable. |
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167 */ |
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168 extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void); |
0 | 169 |
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170 /** |
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171 * Destroy a condition variable. |
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172 */ |
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173 extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond); |
0 | 174 |
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175 /** |
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176 * Restart one of the threads that are waiting on the condition variable. |
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177 * |
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178 * \return 0 or -1 on error. |
0 | 179 */ |
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180 extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond); |
0 | 181 |
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182 /** |
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183 * Restart all threads that are waiting on the condition variable. |
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184 * \return 0 or -1 on error. |
0 | 185 */ |
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186 extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond); |
0 | 187 |
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188 /** |
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189 * Wait on the condition variable, unlocking the provided mutex. |
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190 * |
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191 * \warning The mutex must be locked before entering this function! |
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192 * |
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193 * The mutex is re-locked once the condition variable is signaled. |
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194 * |
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195 * \return 0 when it is signaled, or -1 on error. |
0 | 196 */ |
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197 extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mut); |
0 | 198 |
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199 /** |
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200 * Waits for at most \c ms milliseconds, and returns 0 if the condition |
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201 * variable is signaled, ::SDL_MUTEX_TIMEDOUT if the condition is not |
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202 * signaled in the allotted time, and -1 on error. |
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203 * |
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204 * \warning On some platforms this function is implemented by looping with a |
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205 * delay of 1 ms, and so should be avoided if possible. |
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206 */ |
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207 extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond, |
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208 SDL_mutex * mutex, Uint32 ms); |
0 | 209 |
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210 /*@}*//*Condition variable functions*/ |
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211 |
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212 |
0 | 213 /* Ends C function definitions when using C++ */ |
214 #ifdef __cplusplus | |
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215 /* *INDENT-OFF* */ |
0 | 216 } |
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217 /* *INDENT-ON* */ |
0 | 218 #endif |
219 #include "close_code.h" | |
220 | |
221 #endif /* _SDL_mutex_h */ | |
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222 |
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223 /* vi: set ts=4 sw=4 expandtab: */ |