view src/video/qnxgf/SDL_gf_render.h @ 3110:e6c21c14ce3a

Added OpenGL ES context creation for the each window which has been created (for --windows=N option).
author Mike Gorchak <lestat@i.com.ua>
date Tue, 28 Apr 2009 04:38:51 +0000
parents cad1aefa2ed9
children 7f684f249ec9
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org

    QNX Graphics Framework SDL driver
    Copyright (C) 2009 Mike Gorchak
    (mike@malva.ua, lestat@i.com.ua)
*/

#ifndef __SDL_GF_RENDER_H__
#define __SDL_GF_RENDER_H__

#include "../SDL_sysvideo.h"

#include <gf/gf.h>

#define SDL_GF_MAX_SURFACES 3

typedef struct SDL_RenderData
{
   SDL_Window*        window;        /* SDL window type                    */
   SDL_bool           enable_vsync;  /* VSYNC flip synchronization enable  */
   gf_surface_t       surface[SDL_GF_MAX_SURFACES]; /* Surface handles     */
   gf_surface_info_t  surface_info[SDL_GF_MAX_SURFACES]; /* Surface info   */
   uint32_t           surface_visible_idx; /* Index of visible surface     */
   uint32_t           surface_render_idx;  /* Index of render surface      */
   uint32_t           surfaces_count;      /* Amount of allocated surfaces */
} SDL_RenderData;

typedef struct SDL_TextureData
{
   gf_surface_t       surface;
   gf_surface_info_t  surface_info;
} SDL_TextureData;

extern void gf_addrenderdriver(_THIS);

#endif /* __SDL_GF_RENDER_H__ */

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