Mercurial > sdl-ios-xcode
view src/video/qnxgf/SDL_gf_render.h @ 3092:cad1aefa2ed9
Date: Thu, 12 Mar 2009 15:14:38 +0200
From: "Mike Gorchak"
Subject: New QNX patches
In photon.tar.gz there are new files to be placed into ./src/video/photon/
directory.
qnx3.diff - new patches for QNX support. Since I've found a lot of bugs in
the new GF QNX Graphics Framework and I'm suspended development for GF
driver until already found bugs will be fixed and switched to Photon driver
implementation.
sdl.diff - I've found that renderer creation result has not been checked and
SDL shows error like: "there is no current renderer", now SDL will show
correct error which was set be renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 17 Mar 2009 03:24:22 +0000 |
parents | 0b6f51c29267 |
children | 7f684f249ec9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org QNX Graphics Framework SDL driver Copyright (C) 2009 Mike Gorchak (mike@malva.ua, lestat@i.com.ua) */ #ifndef __SDL_GF_RENDER_H__ #define __SDL_GF_RENDER_H__ #include "../SDL_sysvideo.h" #include <gf/gf.h> #define SDL_GF_MAX_SURFACES 3 typedef struct SDL_RenderData { SDL_Window* window; /* SDL window type */ SDL_bool enable_vsync; /* VSYNC flip synchronization enable */ gf_surface_t surface[SDL_GF_MAX_SURFACES]; /* Surface handles */ gf_surface_info_t surface_info[SDL_GF_MAX_SURFACES]; /* Surface info */ uint32_t surface_visible_idx; /* Index of visible surface */ uint32_t surface_render_idx; /* Index of render surface */ uint32_t surfaces_count; /* Amount of allocated surfaces */ } SDL_RenderData; typedef struct SDL_TextureData { gf_surface_t surface; gf_surface_info_t surface_info; } SDL_TextureData; extern void gf_addrenderdriver(_THIS); #endif /* __SDL_GF_RENDER_H__ */ /* vi: set ts=4 sw=4 expandtab: */