Mercurial > sdl-ios-xcode
view README-SDL.txt @ 5271:e107518710f6
Removed private API use that was causing AppStore rejection
Pavel Kanzelsberger to SDL
I tried to submit a SDL application to the Mac AppStore and it got rejected because SDL cocoa is using a Private (non-public) API. Problematic part is here:
SDL_cocoaevents.m
@implementation NSApplication(SDL)
- (void)setRunning
{
_running = 1;
}
@end
Symbol _running in NSApplication is private and shouldn't be used. Any ideas what could I do about this?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 12 Feb 2011 07:57:35 -0800 |
parents | 74212992fb08 |
children |
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Please distribute this file with the SDL runtime environment: The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library designed to make it easy to write multi-media software, such as games and emulators. The Simple DirectMedia Layer library source code is available from: http://www.libsdl.org/ This library is distributed under the terms of the GNU LGPL license: http://www.gnu.org/copyleft/lesser.html