annotate README-SDL.txt @ 5271:e107518710f6
Removed private API use that was causing AppStore rejection
Pavel Kanzelsberger to SDL
I tried to submit a SDL application to the Mac AppStore and it got rejected because SDL cocoa is using a Private (non-public) API. Problematic part is here:
SDL_cocoaevents.m
@implementation NSApplication(SDL)
- (void)setRunning
{
_running = 1;
}
@end
Symbol _running in NSApplication is private and shouldn't be used. Any ideas what could I do about this?
author |
Sam Lantinga <slouken@libsdl.org> |
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Sat, 12 Feb 2011 07:57:35 -0800 |
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74212992fb08 |
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2 Please distribute this file with the SDL runtime environment:
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3
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4 The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library
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5 designed to make it easy to write multi-media software, such as games and
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6 emulators.
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7
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8 The Simple DirectMedia Layer library source code is available from:
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9 http://www.libsdl.org/
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11 This library is distributed under the terms of the GNU LGPL license:
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12 http://www.gnu.org/copyleft/lesser.html
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