view src/main/beos/SDL_BeApp.cc @ 809:dba98fb391e7

Date: Tue, 13 Jan 2004 19:25:37 +0300 From: Dmitry Yakimov Subject: [SDL] [PATCH] SDL bug patch Let me introduce 2 fixes to SDL. 1. Preventing great slowdown on fast machines while hardware flipping (it's obviously bug). 2. Setting up 85 Hz of monitor if supported. The reason is that Win98 by default sets lowest frequency 60 Hz. And we can't set up maximum frequency because some users can have wrong monitor drivers. This is important for shareware and commercial programs.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 11 Feb 2004 16:10:16 +0000
parents b8d311d90021
children aa4ac9e65d92
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Handle the BeApp specific portions of the application */

#include <AppKit.h>
#include <storage/Path.h>
#include <storage/Entry.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>

#include "SDL_BeApp.h"
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_error.h"

/* Flag to tell whether or not the Be application is active or not */
int SDL_BeAppActive = 0;
static SDL_Thread *SDL_AppThread = NULL;

static int StartBeApp(void *unused)
{
	BApplication *App;

	App = new BApplication("application/x-SDL-executable");

	App->Run();
	delete App;
	return(0);
}

/* Initialize the Be Application, if it's not already started */
int SDL_InitBeApp(void)
{
	/* Create the BApplication that handles appserver interaction */
	if ( SDL_BeAppActive <= 0 ) {
		SDL_AppThread = SDL_CreateThread(StartBeApp, NULL);
		if ( SDL_AppThread == NULL ) {
			SDL_SetError("Couldn't create BApplication thread");
			return(-1);
		}
		
		/* Check if we started from Terminal or Tracker... */
		/* Based on code posted to BeDevTalk by Marco Nelissen */
		char *cmd = getenv("_"); 
		if(!(cmd == NULL || strlen(cmd) < 7) && 
			(!strcmp(cmd + strlen(cmd) - 7 , "Tracker"))) { 
	
			/* Change working to directory to that of executable */
			app_info info;
			if (B_OK == be_app->GetAppInfo(&info)) {
				entry_ref ref = info.ref;
				BEntry entry;
				if (B_OK == entry.SetTo(&ref)) {
					BPath path;
					if (B_OK == path.SetTo(&entry)) {
						if (B_OK == path.GetParent(&path)) {
							chdir(path.Path());
						}
					}
				}
			}	
		} /* else started from Terminal */
		
		do {
			SDL_Delay(10);
		} while ( (be_app == NULL) || be_app->IsLaunching() );

		/* Mark the application active */
		SDL_BeAppActive = 0;
	}

	/* Increment the application reference count */
	++SDL_BeAppActive;

	/* The app is running, and we're ready to go */
	return(0);
}

/* Quit the Be Application, if there's nothing left to do */
void SDL_QuitBeApp(void)
{
	/* Decrement the application reference count */
	--SDL_BeAppActive;

	/* If the reference count reached zero, clean up the app */
	if ( SDL_BeAppActive == 0 ) {
		if ( SDL_AppThread != NULL ) {
			if ( be_app != NULL ) { /* Not tested */
				be_app->PostMessage(B_QUIT_REQUESTED);
			}
			SDL_WaitThread(SDL_AppThread, NULL);
			SDL_AppThread = NULL;
		}
		/* be_app should now be NULL since be_app has quit */
	}
}