Mercurial > sdl-ios-xcode
annotate src/main/beos/SDL_BeApp.cc @ 809:dba98fb391e7
Date: Tue, 13 Jan 2004 19:25:37 +0300
From: Dmitry Yakimov
Subject: [SDL] [PATCH] SDL bug patch
Let me introduce 2 fixes to SDL.
1. Preventing great slowdown on fast machines while hardware
flipping (it's obviously bug).
2. Setting up 85 Hz of monitor if supported. The reason is that
Win98 by default sets lowest frequency 60 Hz.
And we can't set up maximum frequency because some users can have
wrong monitor drivers.
This is important for shareware and commercial programs.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 11 Feb 2004 16:10:16 +0000 |
parents | b8d311d90021 |
children | aa4ac9e65d92 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
769
b8d311d90021
Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
parents:
573
diff
changeset
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Handle the BeApp specific portions of the application */ | |
29 | |
30 #include <AppKit.h> | |
31 #include <storage/Path.h> | |
32 #include <storage/Entry.h> | |
33 #include <stdlib.h> | |
573
6c3fa3b5e397
Fixed build error on BeOS
Sam Lantinga <slouken@libsdl.org>
parents:
297
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34 #include <string.h> |
0 | 35 #include <unistd.h> |
36 | |
37 #include "SDL_BeApp.h" | |
38 #include "SDL_thread.h" | |
39 #include "SDL_timer.h" | |
40 #include "SDL_error.h" | |
41 | |
42 /* Flag to tell whether or not the Be application is active or not */ | |
43 int SDL_BeAppActive = 0; | |
44 static SDL_Thread *SDL_AppThread = NULL; | |
45 | |
46 static int StartBeApp(void *unused) | |
47 { | |
48 BApplication *App; | |
49 | |
50 App = new BApplication("application/x-SDL-executable"); | |
51 | |
52 App->Run(); | |
53 delete App; | |
54 return(0); | |
55 } | |
56 | |
57 /* Initialize the Be Application, if it's not already started */ | |
58 int SDL_InitBeApp(void) | |
59 { | |
60 /* Create the BApplication that handles appserver interaction */ | |
61 if ( SDL_BeAppActive <= 0 ) { | |
62 SDL_AppThread = SDL_CreateThread(StartBeApp, NULL); | |
63 if ( SDL_AppThread == NULL ) { | |
64 SDL_SetError("Couldn't create BApplication thread"); | |
65 return(-1); | |
66 } | |
67 | |
68 /* Check if we started from Terminal or Tracker... */ | |
69 /* Based on code posted to BeDevTalk by Marco Nelissen */ | |
70 char *cmd = getenv("_"); | |
71 if(!(cmd == NULL || strlen(cmd) < 7) && | |
72 (!strcmp(cmd + strlen(cmd) - 7 , "Tracker"))) { | |
73 | |
74 /* Change working to directory to that of executable */ | |
75 app_info info; | |
76 if (B_OK == be_app->GetAppInfo(&info)) { | |
77 entry_ref ref = info.ref; | |
78 BEntry entry; | |
79 if (B_OK == entry.SetTo(&ref)) { | |
80 BPath path; | |
81 if (B_OK == path.SetTo(&entry)) { | |
82 if (B_OK == path.GetParent(&path)) { | |
83 chdir(path.Path()); | |
84 } | |
85 } | |
86 } | |
87 } | |
88 } /* else started from Terminal */ | |
89 | |
90 do { | |
91 SDL_Delay(10); | |
92 } while ( (be_app == NULL) || be_app->IsLaunching() ); | |
93 | |
94 /* Mark the application active */ | |
95 SDL_BeAppActive = 0; | |
96 } | |
97 | |
98 /* Increment the application reference count */ | |
99 ++SDL_BeAppActive; | |
100 | |
101 /* The app is running, and we're ready to go */ | |
102 return(0); | |
103 } | |
104 | |
105 /* Quit the Be Application, if there's nothing left to do */ | |
106 void SDL_QuitBeApp(void) | |
107 { | |
108 /* Decrement the application reference count */ | |
109 --SDL_BeAppActive; | |
110 | |
111 /* If the reference count reached zero, clean up the app */ | |
112 if ( SDL_BeAppActive == 0 ) { | |
113 if ( SDL_AppThread != NULL ) { | |
114 if ( be_app != NULL ) { /* Not tested */ | |
115 be_app->PostMessage(B_QUIT_REQUESTED); | |
116 } | |
117 SDL_WaitThread(SDL_AppThread, NULL); | |
118 SDL_AppThread = NULL; | |
119 } | |
120 /* be_app should now be NULL since be_app has quit */ | |
121 } | |
122 } |