view Xcode/TemplatesForProjectBuilder/Application.trgttmpl @ 2456:da4fd7cf8745 gsoc2008_iphone

Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Sat, 16 Aug 2008 00:25:03 +0000
parents d63e9f5944ae
children
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{
    Class = Application;
    Description = "Target for building a SDL application.";
    CustomBuildSettings = {
        WRAPPER_EXTENSION = "app";
	FRAMEWORK_SEARCH_PATHS = "\"/Library/Frameworks\"";
        HEADER_SEARCH_PATHS = "\"/Library/Frameworks/SDL.framework/Headers\"";
        OTHER_LDFLAGS = "-framework Cocoa -framework SDL";
    };
    CustomProductSettings = {
        NSPrincipalClass = "NSApplication";
        NSMainNibFile = "SDLMain.nib";
    };
    InstallationPath = "$(SYSTEM_APPS_DIR)";
    WrapperExtension = "app";
}