Mercurial > sdl-ios-xcode
annotate Xcode/TemplatesForProjectBuilder/Application.trgttmpl @ 2456:da4fd7cf8745 gsoc2008_iphone
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Sat, 16 Aug 2008 00:25:03 +0000 |
parents | d63e9f5944ae |
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1 { |
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2 Class = Application; |
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3 Description = "Target for building a SDL application."; |
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4 CustomBuildSettings = { |
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5 WRAPPER_EXTENSION = "app"; |
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6 FRAMEWORK_SEARCH_PATHS = "\"/Library/Frameworks\""; |
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7 HEADER_SEARCH_PATHS = "\"/Library/Frameworks/SDL.framework/Headers\""; |
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8 OTHER_LDFLAGS = "-framework Cocoa -framework SDL"; |
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9 }; |
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10 CustomProductSettings = { |
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11 NSPrincipalClass = "NSApplication"; |
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12 NSMainNibFile = "SDLMain.nib"; |
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13 }; |
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14 InstallationPath = "$(SYSTEM_APPS_DIR)"; |
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15 WrapperExtension = "app"; |
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16 } |