view src/cdrom/macosx/AudioFilePlayer.cpp @ 773:da0a2ad35bf4

Date: Sun, 4 Jan 2004 23:48:19 +0100 From: Max Horn Subject: Re: Again Audio CD patch Am 04.01.2004 um 22:38 schrieb Sam Lantinga: > > Okay, I fixed the buffering problems by simply using a 4 second buffer > instead of a 1 second buffer. However, using your code I can't play an > entire CD - the playback stops after the first song. > Found the problem: FSReadFork returns eofErr when the file is finished. However, we check its return value for errors, and if anything but noErr occurs, the reader thread aborts its current iteration. That is bad, because it aborts before it can ever set the flag which tells that the file is over (also, any remaining data which FSRead did return is lost - so you'd not hear about to 4 seconds from the end of the file. Furthermore, the computed data size was 8 bytes to high (I forgot to account for the fact that the size of an (A)IFF chunk always contains the chunk header & size fields, too). This is enough to make it work. However, the end condition is rather fragile, so I tuned some other things to be pessimistic (check for <= 0 instead of == 0, when eofErr is encountered enforce mReadFilePosition == mFileLength). You never know... The attached patch fixes the issue for me.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 05 Jan 2004 00:57:51 +0000
parents 5c5656163ebd
children f8d5ddc7aef1
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org

    This file based on Apple sample code. We haven't changed the file name, 
    so if you want to see the original search for it on apple.com/developer
*/

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//  AudioFilePlayer.cpp
//
#include "AudioFilePlayer.h"

void ThrowResult (OSStatus result, const char* str)
{
    SDL_SetError ("Error: %s %d", str, result);
    throw result;
}

#if DEBUG
void PrintStreamDesc (AudioStreamBasicDescription *inDesc)
{
    if (!inDesc) {
        printf ("Can't print a NULL desc!\n");
        return;
    }
    
    printf ("- - - - - - - - - - - - - - - - - - - -\n");
    printf ("  Sample Rate:%f\n", inDesc->mSampleRate);
    printf ("  Format ID:%s\n", (char*)&inDesc->mFormatID);
    printf ("  Format Flags:%lX\n", inDesc->mFormatFlags);
    printf ("  Bytes per Packet:%ld\n", inDesc->mBytesPerPacket);
    printf ("  Frames per Packet:%ld\n", inDesc->mFramesPerPacket);
    printf ("  Bytes per Frame:%ld\n", inDesc->mBytesPerFrame);
    printf ("  Channels per Frame:%ld\n", inDesc->mChannelsPerFrame);
    printf ("  Bits per Channel:%ld\n", inDesc->mBitsPerChannel);
    printf ("- - - - - - - - - - - - - - - - - - - -\n");
}
#endif

OSStatus    AudioFileManager::FileInputProc (void                       *inRefCon, 
                                             AudioUnitRenderActionFlags inActionFlags,
                                             const AudioTimeStamp       *inTimeStamp, 
                                             UInt32                     inBusNumber, 
                                             AudioBuffer                *ioData)
{
    AudioFileManager* THIS = (AudioFileManager*)inRefCon;
    return THIS->Render(*ioData);
}

OSStatus    AudioFileManager::Render (AudioBuffer &ioData)
{
    OSStatus result = AudioConverterFillBuffer(mParentConverter, 
                                    AudioFileManager::ACInputProc, 
                                    this, 
                                    &ioData.mDataByteSize, 
                                    ioData.mData);
    if (result) {
        SDL_SetError ("AudioConverterFillBuffer:%ld\n", result);
        mParent.DoNotification (result);
    } else {
        mByteCounter += ioData.mDataByteSize / 2;
        AfterRender();
    }
    return result;
}

OSStatus    AudioFileManager::ACInputProc (AudioConverterRef            inAudioConverter,
                                            UInt32*                     outDataSize,
                                            void**                      outData,
                                            void*                       inUserData)
{
    AudioFileManager* THIS = (AudioFileManager*)inUserData;
    return THIS->GetFileData(outData, outDataSize);
}

AudioFileManager::~AudioFileManager ()
{
    if (mFileBuffer) {
        free (mFileBuffer);
        mFileBuffer = 0;
    }
}

AudioFilePlayer::AudioFilePlayer (const FSRef           *inFileRef)
    : mConnected (false),
      mAudioFileManager (0),
      mConverter (0),
      mNotifier (0),
      mStartFrame (0)
{
    SInt64 fileDataSize  = 0;

    OpenFile (inFileRef, fileDataSize);
        
    // we want about 4 seconds worth of data for the buffer
    int bytesPerSecond = UInt32 (4 * mFileDescription.mSampleRate * mFileDescription.mBytesPerFrame);
    
#if DEBUG
    printf("File format:\n");
    PrintStreamDesc (&mFileDescription);
#endif
    
    mAudioFileManager = new AudioFileManager (*this, 
                                                mForkRefNum, 
                                                fileDataSize,
                                                bytesPerSecond);
}

// you can put a rate scalar here to play the file faster or slower
// by multiplying the same rate by the desired factor 
// eg fileSampleRate * 2 -> twice as fast
// before you create the AudioConverter
void    AudioFilePlayer::SetDestination (AudioUnit  &inDestUnit, 
                                         int         inBusNumber)
{
    if (mConnected) throw static_cast<OSStatus>(-1); //can't set dest if already engaged
 
    mPlayUnit = inDestUnit;
    mBusNumber = inBusNumber;

    OSStatus result = noErr;
    
    if (mConverter) {
        result = AudioConverterDispose (mConverter);
            THROW_RESULT("AudioConverterDispose")
    }
    
    AudioStreamBasicDescription     destDesc;
    UInt32  size = sizeof (destDesc);
    result = AudioUnitGetProperty (inDestUnit,
                                   kAudioUnitProperty_StreamFormat,
                                   kAudioUnitScope_Input,
                                   inBusNumber,
                                   &destDesc,
                                   &size);
        THROW_RESULT("AudioUnitGetProperty")

#if DEBUG
    printf("Destination format:\n");
    PrintStreamDesc (&destDesc);
#endif

        //we can "down" cast a component instance to a component
    ComponentDescription desc;
    result = GetComponentInfo ((Component)inDestUnit, &desc, 0, 0, 0);
        THROW_RESULT("GetComponentInfo")
        
        // we're going to use this to know which convert routine to call
        // a v1 audio unit will have a type of 'aunt'
        // a v2 audio unit will have one of several different types.
    if (desc.componentType != kAudioUnitComponentType) {
        result = badComponentInstance;
        THROW_RESULT("BAD COMPONENT")
    }

    
    result = AudioConverterNew (&mFileDescription, &destDesc, &mConverter);
        THROW_RESULT("AudioConverterNew")

#if 0
    // this uses the better quality SRC
    UInt32 srcID = kAudioUnitSRCAlgorithm_Polyphase;
    result = AudioConverterSetProperty(mConverter,
                    kAudioConverterSampleRateConverterAlgorithm, 
                    sizeof(srcID), 
                    &srcID);
        THROW_RESULT("AudioConverterSetProperty")
#endif
}

void    AudioFilePlayer::SetStartFrame (int frame)
{
    SInt64 position = frame * 2352;

    mStartFrame = frame;
    mAudioFileManager->SetPosition (position);
}

    
int    AudioFilePlayer::GetCurrentFrame ()
{
    return mStartFrame + (mAudioFileManager->GetByteCounter() / 2352);
}
    
void    AudioFilePlayer::SetStopFrame (int frame)
{
    SInt64 position  = frame * 2352;
    
    mAudioFileManager->SetEndOfFile (position);
}
    
AudioFilePlayer::~AudioFilePlayer()
{
    Disconnect();
        
    if (mAudioFileManager) {
        delete mAudioFileManager;
        mAudioFileManager = 0;
    }
    
    if (mForkRefNum) {
        FSClose (mForkRefNum);
        mForkRefNum = 0;
    }

    if (mConverter) {
        AudioConverterDispose (mConverter);
        mConverter = 0;
    }
}

void    AudioFilePlayer::Connect()
{
#if DEBUG
    printf ("Connect:%x,%ld, engaged=%d\n", (int)mPlayUnit, mBusNumber, (mConnected ? 1 : 0));
#endif
    if (!mConnected)
    {           
        mAudioFileManager->Connect(mConverter);
                
        // set the render callback for the file data to be supplied to the sound converter AU
        mInputCallback.inputProc = AudioFileManager::FileInputProc;
        mInputCallback.inputProcRefCon = mAudioFileManager;

        OSStatus result = AudioUnitSetProperty (mPlayUnit, 
                            kAudioUnitProperty_SetInputCallback, 
                            kAudioUnitScope_Input, 
                            mBusNumber,
                            &mInputCallback, 
                            sizeof(mInputCallback));
        THROW_RESULT("AudioUnitSetProperty")
        mConnected = true;
    }
}

// warning noted, now please go away ;-)
// #warning This should redirect the calling of notification code to some other thread
void    AudioFilePlayer::DoNotification (OSStatus inStatus) const
{
    AudioFilePlayer* THIS = const_cast<AudioFilePlayer*>(this);
        
    if (mNotifier) {
        (*mNotifier) (mRefCon, inStatus);
    } else {
        SDL_SetError ("Notification posted with no notifier in place");
        
        if (inStatus == kAudioFilePlay_FileIsFinished)
            THIS->Disconnect();
        else if (inStatus != kAudioFilePlayErr_FilePlayUnderrun)
            THIS->Disconnect();
    }
}

void    AudioFilePlayer::Disconnect ()
{
#if DEBUG
    printf ("Disconnect:%x,%ld, engaged=%d\n", (int)mPlayUnit, mBusNumber, (mConnected ? 1 : 0));
#endif
    if (mConnected)
    {
        mConnected = false;
            
        mInputCallback.inputProc = 0;
        mInputCallback.inputProcRefCon = 0;
        OSStatus result = AudioUnitSetProperty (mPlayUnit, 
                                        kAudioUnitProperty_SetInputCallback, 
                                        kAudioUnitScope_Input, 
                                        mBusNumber,
                                        &mInputCallback, 
                                        sizeof(mInputCallback));
        if (result) 
            SDL_SetError ("AudioUnitSetProperty:RemoveInputCallback:%ld", result);

        mAudioFileManager->Disconnect();
    }
}

struct SSNDData {
    UInt32 offset;
    UInt32 blockSize;
};

void    AudioFilePlayer::OpenFile (const FSRef *inRef, SInt64& outFileDataSize)
{
    ContainerChunk chunkHeader;
    ChunkHeader chunk;
    SSNDData ssndData;

    OSErr result;
    HFSUniStr255 dfName;
    ByteCount actual;
    SInt64 offset;

    // Open the data fork of the input file
    result = FSGetDataForkName(&dfName);
       THROW_RESULT("AudioFilePlayer::OpenFile(): FSGetDataForkName")

    result = FSOpenFork(inRef, dfName.length, dfName.unicode, fsRdPerm, &mForkRefNum);
       THROW_RESULT("AudioFilePlayer::OpenFile(): FSOpenFork")
 
    // Read the file header, and check if it's indeed an AIFC file
    result = FSReadFork(mForkRefNum, fsAtMark, 0, sizeof(chunkHeader), &chunkHeader, &actual);
       THROW_RESULT("AudioFilePlayer::OpenFile(): FSReadFork")

    if (chunkHeader.ckID != 'FORM') {
        result = -1;
        THROW_RESULT("AudioFilePlayer::OpenFile(): chunk id is not 'FORM'");
    }

    if (chunkHeader.formType != 'AIFC') {
        result = -1;
        THROW_RESULT("AudioFilePlayer::OpenFile(): file format is not 'AIFC'");
    }

    // Search for the SSND chunk. We ignore all compression etc. information
    // in other chunks. Of course that is kind of evil, but for now we are lazy
    // and rely on the cdfs to always give us the same fixed format.
    // TODO: Parse the COMM chunk we currently skip to fill in mFileDescription.
    offset = 0;
    do {
        result = FSReadFork(mForkRefNum, fsFromMark, offset, sizeof(chunk), &chunk, &actual);
           THROW_RESULT("AudioFilePlayer::OpenFile(): FSReadFork")
            
        // Skip the chunk data
        offset = chunk.ckSize;
    } while (chunk.ckID != 'SSND');

    // Read the header of the SSND chunk. After this, we are positioned right
    // at the start of the audio data.
    result = FSReadFork(mForkRefNum, fsAtMark, 0, sizeof(ssndData), &ssndData, &actual);
       THROW_RESULT("AudioFilePlayer::OpenFile(): FSReadFork")

    result = FSSetForkPosition(mForkRefNum, fsFromMark, ssndData.offset);
       THROW_RESULT("AudioFilePlayer::OpenFile(): FSSetForkPosition")

    // Data size
    outFileDataSize = chunk.ckSize - ssndData.offset - 8;

    // File format
    mFileDescription.mSampleRate = 44100;
    mFileDescription.mFormatID = kAudioFormatLinearPCM;
    mFileDescription.mFormatFlags = kLinearPCMFormatFlagIsPacked | kLinearPCMFormatFlagIsSignedInteger;
    mFileDescription.mBytesPerPacket = 4;
    mFileDescription.mFramesPerPacket = 1;
    mFileDescription.mBytesPerFrame = 4;
    mFileDescription.mChannelsPerFrame = 2;
    mFileDescription.mBitsPerChannel = 16;
}