Mercurial > sdl-ios-xcode
view src/video/cocoa/SDL_cocoaopengl.h @ 3707:d8308bc267bc
Adam Strzelecki to SDL
When graphic card has no GL_ARB_texture_rectangle YUV textures mapped with SDL_RenderCopy are stretched 2x horizontally, so only left half of texture is visible. This is due:
data->texw = (GLfloat) (texture->w) / texture_w;
data->texh = (GLfloat) texture->h / texture_h;
But afterwards texture_w /= 2 for YUV texture, but data->texw stays as it was before, while it should be multiplied 2x.
This bug can be seen in any program setting env variables: GL_APPLE_ycbcr_422=0 GL_EXT_texture_rectangle=0 GL_ARB_texture_rectangle=0
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 17 Feb 2010 04:42:52 +0000 |
parents | f7b03b6838cb |
children | 7a963be087ef |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_cocoaopengl_h #define _SDL_cocoaopengl_h #if SDL_VIDEO_OPENGL_CGL struct SDL_GLDriverData { int initialized; }; /* OpenGL functions */ extern int Cocoa_GL_LoadLibrary(_THIS, const char *path); extern void *Cocoa_GL_GetProcAddress(_THIS, const char *proc); extern void Cocoa_GL_UnloadLibrary(_THIS); extern SDL_GLContext Cocoa_GL_CreateContext(_THIS, SDL_Window * window); extern int Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context); extern int Cocoa_GL_SetSwapInterval(_THIS, int interval); extern int Cocoa_GL_GetSwapInterval(_THIS); extern void Cocoa_GL_SwapWindow(_THIS, SDL_Window * window); extern void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context); #endif /* SDL_VIDEO_OPENGL_CGL */ #endif /* _SDL_cocoaopengl_h */ /* vi: set ts=4 sw=4 expandtab: */