view Xcode/TemplatesForXcodeTiger/SDL Cocoa Application/English.lproj/SDLMain.nib/classes.nib @ 4896:d72e28642940

Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette will fail if the display e.g. is RGB32 or RGB24. The patch will ignore errors in SDL_SetDislayPalette. This should also affect the opengl renderer on systems supporting paletted textures - mine does not (NVIDIA). With this patch the directfb drivers delivers the same results for test_palette like the software renderer. Kind regards, André
author Sam Lantinga <slouken@libsdl.org>
date Mon, 27 Sep 2010 00:48:56 -0700
parents 232e5e00e398
children
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{
    IBClasses = (
        {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; }, 
        {
            ACTIONS = {
                help = id; 
                newGame = id; 
                openGame = id; 
                prefsMenu = id; 
                saveGame = id; 
                saveGameAs = id; 
            }; 
            CLASS = SDLMain; 
            LANGUAGE = ObjC; 
            SUPERCLASS = NSObject; 
        }
    ); 
    IBVersion = 1; 
}