annotate Xcode/TemplatesForXcodeTiger/SDL Cocoa Application/English.lproj/SDLMain.nib/classes.nib @ 4896:d72e28642940

Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette will fail if the display e.g. is RGB32 or RGB24. The patch will ignore errors in SDL_SetDislayPalette. This should also affect the opengl renderer on systems supporting paletted textures - mine does not (NVIDIA). With this patch the directfb drivers delivers the same results for test_palette like the software renderer. Kind regards, André
author Sam Lantinga <slouken@libsdl.org>
date Mon, 27 Sep 2010 00:48:56 -0700
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1 {
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2 IBClasses = (
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3 {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; },
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4 {
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5 ACTIONS = {
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6 help = id;
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7 newGame = id;
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8 openGame = id;
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9 prefsMenu = id;
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10 saveGame = id;
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11 saveGameAs = id;
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12 };
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13 CLASS = SDLMain;
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14 LANGUAGE = ObjC;
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15 SUPERCLASS = NSObject;
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16 }
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17 );
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18 IBVersion = 1;
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19 }