view Xcode-iPhoneOS/Demos/src/rectangles.c @ 3331:d44a0a913aa2

Eric Wing to Sam Lots of fixes. Fixed missing power management building. Added template icons to the project templates. DocSet stuff Documentation fixes.. Fixed all the SDLtests. (Lots of tedious work.) It now depends on the static library target for convenience so I am not going to remove it from the SDL xcode project.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 01 Oct 2009 15:30:26 +0000
parents 20326ba2bda2
children 64ce267332c6
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/*
 *	rectangles.c
 *	written by Holmes Futrell
 *	use however you want
*/

#include "SDL.h"
#include <time.h>
#include "common.h"

void
render(void)
{

    Uint8 r, g, b;
    /*  Come up with a random rectangle */
    SDL_Rect rect;
    rect.w = randomInt(64, 128);
    rect.h = randomInt(64, 128);
    rect.x = randomInt(0, SCREEN_WIDTH);
    rect.y = randomInt(0, SCREEN_HEIGHT);

    /* Come up with a random color */
    r = randomInt(50, 255);
    g = randomInt(50, 255);
    b = randomInt(50, 255);

    /*  Fill the rectangle in the color */
    SDL_SetRenderDrawColor(r, g, b, 255);
    SDL_RenderFill(&rect);

    /* update screen */
    SDL_RenderPresent();

}

int
main(int argc, char *argv[])
{

    SDL_WindowID windowID;
    int done;
    SDL_Event event;

    /* initialize SDL */
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        fatalError("Could not initialize SDL");
    }

    /* seed random number generator */
    srand(time(NULL));

    /* create window and renderer */
    windowID =
        SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
                         SDL_WINDOW_SHOWN);
    if (windowID == 0) {
        fatalError("Could not initialize Window");
    }
    if (SDL_CreateRenderer(windowID, -1, 0) != 0) {
        fatalError("Could not create renderer");
    }

    /* Fill screen with black */
    SDL_SetRenderDrawColor(0, 0, 0, 255);
    SDL_RenderFill(NULL);

    /* Enter render loop, waiting for user to quit */
    done = 0;
    while (!done) {
        while (SDL_PollEvent(&event)) {
            if (event.type == SDL_QUIT) {
                done = 1;
            }
        }
        render();
        SDL_Delay(1);
    }

    /* shutdown SDL */
    SDL_Quit();

    return 0;
}