Mercurial > sdl-ios-xcode
annotate Xcode-iPhoneOS/Demos/src/rectangles.c @ 3331:d44a0a913aa2
Eric Wing to Sam
Lots of fixes.
Fixed missing power management building.
Added template icons to the project templates.
DocSet stuff
Documentation fixes..
Fixed all the SDLtests. (Lots of tedious work.) It now depends on the static library target for convenience so I am not going to remove it from the SDL xcode project.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 01 Oct 2009 15:30:26 +0000 |
parents | 20326ba2bda2 |
children | 64ce267332c6 |
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1 /* |
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2 * rectangles.c |
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3 * written by Holmes Futrell |
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4 * use however you want |
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5 */ |
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6 |
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7 #include "SDL.h" |
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8 #include <time.h> |
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9 #include "common.h" |
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10 |
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11 void |
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12 render(void) |
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13 { |
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14 |
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15 Uint8 r, g, b; |
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16 /* Come up with a random rectangle */ |
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17 SDL_Rect rect; |
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18 rect.w = randomInt(64, 128); |
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19 rect.h = randomInt(64, 128); |
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20 rect.x = randomInt(0, SCREEN_WIDTH); |
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21 rect.y = randomInt(0, SCREEN_HEIGHT); |
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22 |
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23 /* Come up with a random color */ |
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24 r = randomInt(50, 255); |
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25 g = randomInt(50, 255); |
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26 b = randomInt(50, 255); |
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27 |
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28 /* Fill the rectangle in the color */ |
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29 SDL_SetRenderDrawColor(r, g, b, 255); |
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30 SDL_RenderFill(&rect); |
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31 |
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32 /* update screen */ |
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33 SDL_RenderPresent(); |
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34 |
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35 } |
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36 |
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37 int |
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38 main(int argc, char *argv[]) |
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39 { |
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40 |
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41 SDL_WindowID windowID; |
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42 int done; |
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43 SDL_Event event; |
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44 |
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45 /* initialize SDL */ |
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46 if (SDL_Init(SDL_INIT_VIDEO) < 0) { |
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47 fatalError("Could not initialize SDL"); |
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48 } |
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49 |
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50 /* seed random number generator */ |
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51 srand(time(NULL)); |
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52 |
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53 /* create window and renderer */ |
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54 windowID = |
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55 SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, |
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56 SDL_WINDOW_SHOWN); |
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57 if (windowID == 0) { |
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58 fatalError("Could not initialize Window"); |
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59 } |
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60 if (SDL_CreateRenderer(windowID, -1, 0) != 0) { |
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61 fatalError("Could not create renderer"); |
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62 } |
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63 |
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64 /* Fill screen with black */ |
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65 SDL_SetRenderDrawColor(0, 0, 0, 255); |
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66 SDL_RenderFill(NULL); |
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67 |
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68 /* Enter render loop, waiting for user to quit */ |
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69 done = 0; |
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70 while (!done) { |
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71 while (SDL_PollEvent(&event)) { |
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72 if (event.type == SDL_QUIT) { |
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73 done = 1; |
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74 } |
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75 } |
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76 render(); |
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77 SDL_Delay(1); |
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78 } |
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79 |
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80 /* shutdown SDL */ |
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81 SDL_Quit(); |
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82 |
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83 return 0; |
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84 } |