view test/testbitmap.c @ 2661:d38309be5178 gsoc2008_audio_resampling

The windowed sinc filter generation code seems to be working fine. The FIR filtering code is also now working reasonably well. Occasionally the FIR filter will pop, but setting the normalization factor lower seems to help this. I suspect the problem is in the fixed point multiply/add. I also have a hunch the zero stuffing/sample discarding code is not correct, and I'll look at that soon to get it sorted out.
author Aaron Wishnick <schnarf@gmail.com>
date Wed, 02 Jul 2008 08:04:50 +0000
parents c121d94672cb
children 7e449145b6ca f55c87ae336b
line wrap: on
line source


/* Simple program:  Test bitmap blits */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL.h"
#include "picture.xbm"

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
    SDL_Quit();
    exit(rc);
}

SDL_Surface *
LoadXBM(SDL_Surface * screen, int w, int h, Uint8 * bits)
{
    SDL_Surface *bitmap;
    Uint8 *line;

    /* Allocate the bitmap */
    bitmap = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 1, 0, 0, 0, 0);
    if (bitmap == NULL) {
        fprintf(stderr, "Couldn't allocate bitmap: %s\n", SDL_GetError());
        return (NULL);
    }

    /* Copy the pixels */
    line = (Uint8 *) bitmap->pixels;
    w = (w + 7) / 8;
    while (h--) {
        memcpy(line, bits, w);
        /* X11 Bitmap images have the bits reversed */
        {
            int i, j;
            Uint8 *buf, byte;
            for (buf = line, i = 0; i < w; ++i, ++buf) {
                byte = *buf;
                *buf = 0;
                for (j = 7; j >= 0; --j) {
                    *buf |= (byte & 0x01) << j;
                    byte >>= 1;
                }
            }
        }
        line += bitmap->pitch;
        bits += w;
    }
    return (bitmap);
}

int
main(int argc, char *argv[])
{
    SDL_Surface *screen;
    SDL_Surface *bitmap;
    Uint8 video_bpp;
    Uint32 videoflags;
    Uint8 *buffer;
    int i, k, done;
    SDL_Event event;
    Uint16 *buffer16;
    Uint16 color;
    Uint8 gradient;
    SDL_Color palette[256];


    /* Initialize SDL */
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);
    }

    video_bpp = 0;
    videoflags = SDL_SWSURFACE;
    while (argc > 1) {
        --argc;
        if (strcmp(argv[argc - 1], "-bpp") == 0) {
            video_bpp = atoi(argv[argc]);
            --argc;
        } else if (strcmp(argv[argc], "-warp") == 0) {
            videoflags |= SDL_HWPALETTE;
        } else if (strcmp(argv[argc], "-hw") == 0) {
            videoflags |= SDL_HWSURFACE;
        } else if (strcmp(argv[argc], "-fullscreen") == 0) {
            videoflags |= SDL_FULLSCREEN;
        } else {
            fprintf(stderr,
                    "Usage: %s [-bpp N] [-warp] [-hw] [-fullscreen]\n",
                    argv[0]);
            quit(1);
        }
    }

    /* Set 640x480 video mode */
    if ((screen = SDL_SetVideoMode(640, 480, video_bpp, videoflags)) == NULL) {
        fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
                video_bpp, SDL_GetError());
        quit(2);
    }

    if (video_bpp == 8) {
        /* Set a gray colormap, reverse order from white to black */
        for (i = 0; i < 256; ++i) {
            palette[i].r = 255 - i;
            palette[i].g = 255 - i;
            palette[i].b = 255 - i;
        }
        SDL_SetColors(screen, palette, 0, 256);
    }

    /* Set the surface pixels and refresh! */
    if (SDL_LockSurface(screen) < 0) {
        fprintf(stderr, "Couldn't lock the display surface: %s\n",
                SDL_GetError());
        quit(2);
    }
    buffer = (Uint8 *) screen->pixels;
    if (screen->format->BytesPerPixel != 2) {
        for (i = 0; i < screen->h; ++i) {
            memset(buffer, (i * 255) / screen->h, screen->pitch);
            buffer += screen->pitch;
        }
    } else {
        for (i = 0; i < screen->h; ++i) {
            gradient = ((i * 255) / screen->h);
            color = SDL_MapRGB(screen->format, gradient, gradient, gradient);
            buffer16 = (Uint16 *) buffer;
            for (k = 0; k < screen->w; k++) {
                *(buffer16 + k) = color;
            }
            buffer += screen->pitch;
        }
    }
    SDL_UnlockSurface(screen);
    SDL_UpdateRect(screen, 0, 0, 0, 0);

    /* Load the bitmap */
    bitmap = LoadXBM(screen, picture_width, picture_height,
                     (Uint8 *) picture_bits);
    if (bitmap == NULL) {
        quit(1);
    }

    /* Wait for a keystroke */
    done = 0;
    while (!done) {
        /* Check for events */
        while (SDL_PollEvent(&event)) {
            switch (event.type) {
            case SDL_MOUSEBUTTONDOWN:
                {
                    SDL_Rect dst;

                    dst.x = event.button.x - bitmap->w / 2;
                    dst.y = event.button.y - bitmap->h / 2;
                    dst.w = bitmap->w;
                    dst.h = bitmap->h;
                    SDL_BlitSurface(bitmap, NULL, screen, &dst);
                    SDL_UpdateRects(screen, 1, &dst);
                }
                break;
            case SDL_KEYDOWN:
                /* Any key press quits the app... */
                done = 1;
                break;
            case SDL_QUIT:
                done = 1;
                break;
            default:
                break;
            }
        }
    }
    SDL_FreeSurface(bitmap);
    SDL_Quit();
    return (0);
}