Mercurial > sdl-ios-xcode
annotate test/testbitmap.c @ 2661:d38309be5178 gsoc2008_audio_resampling
The windowed sinc filter generation code seems to be working fine. The FIR filtering code is also now working reasonably well. Occasionally the FIR filter will pop, but setting the normalization factor lower seems to help this. I suspect the problem is in the fixed point multiply/add. I also have a hunch the zero stuffing/sample discarding code is not correct, and I'll look at that soon to get it sorted out.
author | Aaron Wishnick <schnarf@gmail.com> |
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date | Wed, 02 Jul 2008 08:04:50 +0000 |
parents | c121d94672cb |
children | 7e449145b6ca f55c87ae336b |
rev | line source |
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0 | 1 |
2 /* Simple program: Test bitmap blits */ | |
3 | |
4 #include <stdio.h> | |
5 #include <stdlib.h> | |
6 #include <string.h> | |
7 | |
8 #include "SDL.h" | |
9 #include "picture.xbm" | |
10 | |
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11 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
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12 static void |
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13 quit(int rc) |
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14 { |
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15 SDL_Quit(); |
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16 exit(rc); |
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17 } |
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18 |
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19 SDL_Surface * |
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20 LoadXBM(SDL_Surface * screen, int w, int h, Uint8 * bits) |
0 | 21 { |
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22 SDL_Surface *bitmap; |
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23 Uint8 *line; |
0 | 24 |
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25 /* Allocate the bitmap */ |
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26 bitmap = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 1, 0, 0, 0, 0); |
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27 if (bitmap == NULL) { |
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28 fprintf(stderr, "Couldn't allocate bitmap: %s\n", SDL_GetError()); |
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29 return (NULL); |
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30 } |
0 | 31 |
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32 /* Copy the pixels */ |
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33 line = (Uint8 *) bitmap->pixels; |
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34 w = (w + 7) / 8; |
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35 while (h--) { |
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36 memcpy(line, bits, w); |
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37 /* X11 Bitmap images have the bits reversed */ |
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38 { |
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39 int i, j; |
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40 Uint8 *buf, byte; |
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41 for (buf = line, i = 0; i < w; ++i, ++buf) { |
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42 byte = *buf; |
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43 *buf = 0; |
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44 for (j = 7; j >= 0; --j) { |
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45 *buf |= (byte & 0x01) << j; |
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46 byte >>= 1; |
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47 } |
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48 } |
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49 } |
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50 line += bitmap->pitch; |
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51 bits += w; |
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52 } |
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53 return (bitmap); |
0 | 54 } |
55 | |
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56 int |
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57 main(int argc, char *argv[]) |
0 | 58 { |
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59 SDL_Surface *screen; |
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60 SDL_Surface *bitmap; |
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61 Uint8 video_bpp; |
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62 Uint32 videoflags; |
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63 Uint8 *buffer; |
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64 int i, k, done; |
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65 SDL_Event event; |
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66 Uint16 *buffer16; |
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67 Uint16 color; |
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68 Uint8 gradient; |
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69 SDL_Color palette[256]; |
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70 |
0 | 71 |
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72 /* Initialize SDL */ |
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73 if (SDL_Init(SDL_INIT_VIDEO) < 0) { |
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74 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
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75 return (1); |
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76 } |
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78 video_bpp = 0; |
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79 videoflags = SDL_SWSURFACE; |
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80 while (argc > 1) { |
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81 --argc; |
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82 if (strcmp(argv[argc - 1], "-bpp") == 0) { |
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83 video_bpp = atoi(argv[argc]); |
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84 --argc; |
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85 } else if (strcmp(argv[argc], "-warp") == 0) { |
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86 videoflags |= SDL_HWPALETTE; |
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87 } else if (strcmp(argv[argc], "-hw") == 0) { |
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88 videoflags |= SDL_HWSURFACE; |
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89 } else if (strcmp(argv[argc], "-fullscreen") == 0) { |
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90 videoflags |= SDL_FULLSCREEN; |
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91 } else { |
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92 fprintf(stderr, |
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93 "Usage: %s [-bpp N] [-warp] [-hw] [-fullscreen]\n", |
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94 argv[0]); |
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95 quit(1); |
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96 } |
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97 } |
0 | 98 |
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99 /* Set 640x480 video mode */ |
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100 if ((screen = SDL_SetVideoMode(640, 480, video_bpp, videoflags)) == NULL) { |
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101 fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n", |
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102 video_bpp, SDL_GetError()); |
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103 quit(2); |
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104 } |
0 | 105 |
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106 if (video_bpp == 8) { |
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107 /* Set a gray colormap, reverse order from white to black */ |
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108 for (i = 0; i < 256; ++i) { |
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109 palette[i].r = 255 - i; |
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110 palette[i].g = 255 - i; |
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111 palette[i].b = 255 - i; |
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112 } |
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113 SDL_SetColors(screen, palette, 0, 256); |
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114 } |
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115 |
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116 /* Set the surface pixels and refresh! */ |
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117 if (SDL_LockSurface(screen) < 0) { |
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118 fprintf(stderr, "Couldn't lock the display surface: %s\n", |
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119 SDL_GetError()); |
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120 quit(2); |
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121 } |
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122 buffer = (Uint8 *) screen->pixels; |
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123 if (screen->format->BytesPerPixel != 2) { |
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124 for (i = 0; i < screen->h; ++i) { |
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125 memset(buffer, (i * 255) / screen->h, screen->pitch); |
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126 buffer += screen->pitch; |
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127 } |
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128 } else { |
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129 for (i = 0; i < screen->h; ++i) { |
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130 gradient = ((i * 255) / screen->h); |
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131 color = SDL_MapRGB(screen->format, gradient, gradient, gradient); |
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132 buffer16 = (Uint16 *) buffer; |
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133 for (k = 0; k < screen->w; k++) { |
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134 *(buffer16 + k) = color; |
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135 } |
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136 buffer += screen->pitch; |
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137 } |
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138 } |
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139 SDL_UnlockSurface(screen); |
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140 SDL_UpdateRect(screen, 0, 0, 0, 0); |
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141 |
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142 /* Load the bitmap */ |
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143 bitmap = LoadXBM(screen, picture_width, picture_height, |
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144 (Uint8 *) picture_bits); |
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145 if (bitmap == NULL) { |
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146 quit(1); |
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147 } |
0 | 148 |
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149 /* Wait for a keystroke */ |
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150 done = 0; |
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151 while (!done) { |
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152 /* Check for events */ |
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153 while (SDL_PollEvent(&event)) { |
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154 switch (event.type) { |
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155 case SDL_MOUSEBUTTONDOWN: |
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156 { |
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157 SDL_Rect dst; |
0 | 158 |
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159 dst.x = event.button.x - bitmap->w / 2; |
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160 dst.y = event.button.y - bitmap->h / 2; |
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161 dst.w = bitmap->w; |
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162 dst.h = bitmap->h; |
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163 SDL_BlitSurface(bitmap, NULL, screen, &dst); |
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164 SDL_UpdateRects(screen, 1, &dst); |
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165 } |
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166 break; |
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167 case SDL_KEYDOWN: |
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168 /* Any key press quits the app... */ |
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169 done = 1; |
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170 break; |
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171 case SDL_QUIT: |
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172 done = 1; |
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173 break; |
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174 default: |
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175 break; |
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176 } |
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177 } |
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178 } |
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179 SDL_FreeSurface(bitmap); |
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180 SDL_Quit(); |
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181 return (0); |
0 | 182 } |