Mercurial > sdl-ios-xcode
view src/timer/nds/SDL_systimer.c @ 4238:cbe5222d051a SDL-1.2
Fixed bug #803
Andrey 2009-09-21 19:14:43 PDT
gapi->hiresFix depends on the parameters GetSystemMetrics (SM_CXSCREEN) and
GetSystemMetrics (SM_CXSCREEN).
After the "Open GAPI display" they are changing.
Small patch fixed it.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 23 Sep 2009 07:01:50 +0000 |
parents | a1b03ba2fcd0 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_thread.h" #include "SDL_timer.h" #include "SDL_error.h" #include "../SDL_timer_c.h" #include <nds.h> #define timers2ms(tlow,thigh)(tlow | (thigh<<16)) >> 5 void SDL_StartTicks(void) { TIMER0_DATA=0; TIMER1_DATA=0; TIMER0_CR=TIMER_ENABLE|TIMER_DIV_1024; TIMER1_CR=TIMER_ENABLE|TIMER_CASCADE; } Uint32 SDL_GetTicks(void) { return timers2ms(TIMER0_DATA, TIMER1_DATA); } void SDL_Delay(Uint32 ms) { Uint32 now; now=timers2ms(TIMER0_DATA, TIMER1_DATA); while((Uint32)timers2ms(TIMER0_DATA, TIMER1_DATA)<now+ms); } /* This is only called if the event thread is not running */ int SDL_SYS_TimerInit(void) { return 0; } void SDL_SYS_TimerQuit(void) { } int SDL_SYS_StartTimer(void) { SDL_SetError("Timers not implemented on NDS"); return -1; } void SDL_SYS_StopTimer(void) { }