view src/events/SDL_quit.c @ 4240:cb44bf8f8a0f SDL-1.2

Fixed bug #719 Mike Blaguszewski 2009-03-23 13:32:22 PDT Patch to 1.2 HEAD that fixes the issue Fixes bug in SDL 1.2.13 where clicking on an app's title bar to activate the app, when cursor capturing is enabled, will cause the window to jump. This is because SDL's handler for activate events calls a low-level Quartz function to move the cursor. Calling this when the mouse is down in the title bar confuses the WindowServer into thinking the title bar has been dragged. The patch defers processing of activate events in this case. The bottom line is that CGWarpMouseCursorPosition() is not safe to call when the mouse in down in a window's title bar.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 23 Sep 2009 07:18:02 +0000
parents a1b03ba2fcd0
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* General quit handling code for SDL */

#ifdef HAVE_SIGNAL_H
#include <signal.h>
#endif

#include "SDL_events.h"
#include "SDL_events_c.h"


#ifdef HAVE_SIGNAL_H
static void SDL_HandleSIG(int sig)
{
	/* Reset the signal handler */
	signal(sig, SDL_HandleSIG);

	/* Signal a quit interrupt */
	SDL_PrivateQuit();
}
#endif /* HAVE_SIGNAL_H */

/* Public functions */
int SDL_QuitInit(void)
{
#ifdef HAVE_SIGNAL_H
	void (*ohandler)(int);

	/* Both SIGINT and SIGTERM are translated into quit interrupts */
	ohandler = signal(SIGINT, SDL_HandleSIG);
	if ( ohandler != SIG_DFL )
		signal(SIGINT, ohandler);
	ohandler = signal(SIGTERM, SDL_HandleSIG);
	if ( ohandler != SIG_DFL )
		signal(SIGTERM, ohandler);
#endif /* HAVE_SIGNAL_H */

	/* That's it! */
	return(0);
}
void SDL_QuitQuit(void)
{
#ifdef HAVE_SIGNAL_H
	void (*ohandler)(int);

	ohandler = signal(SIGINT, SIG_DFL);
	if ( ohandler != SDL_HandleSIG )
		signal(SIGINT, ohandler);
	ohandler = signal(SIGTERM, SIG_DFL);
	if ( ohandler != SDL_HandleSIG )
		signal(SIGTERM, ohandler);
#endif /* HAVE_SIGNAL_H */
}

/* This function returns 1 if it's okay to close the application window */
int SDL_PrivateQuit(void)
{
	int posted;

	posted = 0;
	if ( SDL_ProcessEvents[SDL_QUIT] == SDL_ENABLE ) {
		SDL_Event event;
		event.type = SDL_QUIT;
		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
			posted = 1;
			SDL_PushEvent(&event);
		}
	}
	return(posted);
}