Mercurial > sdl-ios-xcode
view test/torturethread.c @ 4389:c6c3a6e7db46 SDL-1.2
Fixed bug #899
Jeremiah Morris 2009-12-09 16:23:50 PST
Re-enable mouseLocation workaround on 10.4, 10.5
OS X systems before 10.6 have a bug with [NSEvent mouseLocation] if the screen
resolution changes. SDL_QuartzVideo.m contains a workaround for this bug, but
it was placed inside an #ifdef in revision 4762. The comment reads, "I'm
gambling they fixed this by 10.4."
After seeing this bug on several Tiger and Leopard systems (both PPC and
Intel), I can confirm that it's not fixed until 10.6. The workaround doesn't
compile for x86_64/10.6, so I can understand why it was segregated, but it
needs to remain in place for the i386 and ppc versions. The workaround causes
no problems under 10.6, even though it's not necessary there.
Patch is attached with one method of keeping the workaround active on the
systems that need it.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 11 Dec 2009 15:11:49 +0000 |
parents | 290b5baf2fca |
children | 782fd950bd46 c121d94672cb |
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/* Simple test of the SDL threading code */ #include <stdio.h> #include <stdlib.h> #include <signal.h> #include <string.h> #include "SDL.h" #include "SDL_thread.h" #define NUMTHREADS 10 static char volatile time_for_threads_to_die[NUMTHREADS]; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } int SDLCALL SubThreadFunc(void *data) { while(! *(int volatile *)data) { ; /*SDL_Delay(10);*/ /* do nothing */ } return 0; } int SDLCALL ThreadFunc(void *data) { SDL_Thread *sub_threads[NUMTHREADS]; int flags[NUMTHREADS]; int i; int tid = (int)(uintptr_t)data; fprintf(stderr, "Creating Thread %d\n", tid); for(i = 0; i < NUMTHREADS; i++) { flags[i] = 0; sub_threads[i] = SDL_CreateThread(SubThreadFunc, &flags[i]); } printf("Thread '%d' waiting for signal\n", tid); while(time_for_threads_to_die[tid] != 1) { ; /* do nothing */ } printf("Thread '%d' sending signals to subthreads\n", tid); for(i = 0; i < NUMTHREADS; i++) { flags[i] = 1; SDL_WaitThread(sub_threads[i], NULL); } printf("Thread '%d' exiting!\n", tid); return 0; } int main(int argc, char *argv[]) { SDL_Thread *threads[NUMTHREADS]; int i; /* Load the SDL library */ if ( SDL_Init(0) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); return(1); } signal(SIGSEGV, SIG_DFL); for(i = 0; i < NUMTHREADS; i++) { time_for_threads_to_die[i] = 0; threads[i] = SDL_CreateThread(ThreadFunc, (void *)(uintptr_t)i); if ( threads[i] == NULL ) { fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError()); quit(1); } } for(i = 0; i < NUMTHREADS; i++) { time_for_threads_to_die[i] = 1; } for(i = 0; i < NUMTHREADS; i++) { SDL_WaitThread(threads[i], NULL); } SDL_Quit(); return(0); }