Mercurial > sdl-ios-xcode
view test/torturethread.c @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | 14717b52abc0 |
children | 4da1ee79c9af |
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/* Simple test of the SDL threading code */ #include <stdio.h> #include <stdlib.h> #include <signal.h> #include <string.h> #include "SDL.h" #include "SDL_thread.h" #define NUMTHREADS 10 static char volatile time_for_threads_to_die[NUMTHREADS]; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit (int rc) { SDL_Quit (); exit (rc); } int SDLCALL SubThreadFunc (void *data) { while (!*(int volatile *) data) { ; /*SDL_Delay(10); *//* do nothing */ } return 0; } int SDLCALL ThreadFunc (void *data) { SDL_Thread *sub_threads[NUMTHREADS]; int flags[NUMTHREADS]; int i; int tid = (int) (uintptr_t) data; fprintf (stderr, "Creating Thread %d\n", tid); for (i = 0; i < NUMTHREADS; i++) { flags[i] = 0; sub_threads[i] = SDL_CreateThread (SubThreadFunc, &flags[i]); } printf ("Thread '%d' waiting for signal\n", tid); while (time_for_threads_to_die[tid] != 1) { ; /* do nothing */ } printf ("Thread '%d' sending signals to subthreads\n", tid); for (i = 0; i < NUMTHREADS; i++) { flags[i] = 1; SDL_WaitThread (sub_threads[i], NULL); } printf ("Thread '%d' exiting!\n", tid); return 0; } int main (int argc, char *argv[]) { SDL_Thread *threads[NUMTHREADS]; int i; /* Load the SDL library */ if (SDL_Init (0) < 0) { fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ()); return (1); } signal (SIGSEGV, SIG_DFL); for (i = 0; i < NUMTHREADS; i++) { time_for_threads_to_die[i] = 0; threads[i] = SDL_CreateThread (ThreadFunc, (void *) (uintptr_t) i); if (threads[i] == NULL) { fprintf (stderr, "Couldn't create thread: %s\n", SDL_GetError ()); quit (1); } } for (i = 0; i < NUMTHREADS; i++) { time_for_threads_to_die[i] = 1; } for (i = 0; i < NUMTHREADS; i++) { SDL_WaitThread (threads[i], NULL); } SDL_Quit (); return (0); }