view test/README @ 1295:c3e36ac8a94c

Date: Sun, 6 Mar 2005 17:06:20 +0100 From: Per Inge Mathisen Subject: [SDL] Fullscreen refresh on win32 Windows has a terrible default for fullscreen 3D apps of 60mhz refresh rate. This can be fixed by the user by going into his driver's control panel and forcing the refresh rate higher. However, this not a very user friendly way about it, and in any case SDL contains no code that could figure out this that condition has afflicted the user. So the question is, could SDL fix this for the user? It is possible under Windows to request a higher refresh rate. The danger is of course that if the user has an old monitor, and you request a too high refresh rate, the monitor could be damaged. However, I believe there might be a way around that: Check before switching what refresh rate the user's desktop runs in, and if our fullscreen dimensions are equal or less than those of the desktop, use the higher refresh rate of 60 and the desktop rate. Since most users run their desktops in the same or higher resolution something sane, this should fix this problem for most users. Thoughts? An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE) option so that programs can bitch at their users at their own convenience. - Per
author Sam Lantinga <slouken@libsdl.org>
date Mon, 30 Jan 2006 06:56:10 +0000
parents 68f2b997758e
children e6cd882e3ac0 5baad3758427
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These are test programs for the SDL library:

	testver		Check the version and dynamic loading and endianness
	testtypes	Check to see if the data types are the correct size
	testhread	Hacked up test of multi-threading
	testlock	Hacked up test of multi-threading and locking
	testerror	Tests multi-threaded error handling
	testsem		Tests SDL's semaphore implementation
	testtimer	Test the timer facilities
	loopwave	Audio test -- loop playing a WAV file
	testcdrom	Sample audio CD control program
	testkeys	List the available keyboard keys
	testvidinfo	Show the pixel format of the display and perfom the benchmark
	checkkeys	Watch the key events to check the keyboard
	testwin		Display a BMP image at various depths
	graywin		Display a gray gradient and center mouse on spacebar
	testsprite	Example of fast sprite movement on the screen
	testbitmap	Test displaying 1-bit bitmaps
	testalpha	Display an alpha faded icon -- paint with mouse
	testwm		Test window manager -- title, icon, events
	threadwin	Test multi-threaded event handling
	testgl		A very simple example of using OpenGL with SDL
	testjoystick	List joysticks and watch joystick events
	testoverlay	Tests the software/hardware overlay functionality.
	testoverlay2	Tests the overlay flickering/scaling during playback.
	testblitspeed	Tests performance of SDL's blitters and converters.