Mercurial > sdl-ios-xcode
annotate test/README @ 1295:c3e36ac8a94c
Date: Sun, 6 Mar 2005 17:06:20 +0100
From: Per Inge Mathisen
Subject: [SDL] Fullscreen refresh on win32
Windows has a terrible default for fullscreen 3D apps of 60mhz refresh
rate. This can be fixed by the user by going into his driver's
control panel and forcing the refresh rate higher. However, this not a
very user friendly way about it, and in any case SDL contains no code
that could figure out this that condition has afflicted the user.
So the question is, could SDL fix this for the user? It is possible
under Windows to request a higher refresh rate. The danger is of
course that if the user has an old monitor, and you request a too high
refresh rate, the monitor could be damaged. However, I believe there
might be a way around that: Check before switching what refresh rate
the user's desktop runs in, and if our fullscreen dimensions are equal
or less than those of the desktop, use the higher refresh rate of 60
and the desktop rate.
Since most users run their desktops in the same or higher resolution
something sane, this should fix this problem for most users.
Thoughts?
An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE)
option so that programs can bitch at their users at their own
convenience.
- Per
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 30 Jan 2006 06:56:10 +0000 |
parents | 68f2b997758e |
children | e6cd882e3ac0 5baad3758427 |
rev | line source |
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0 | 1 |
2 These are test programs for the SDL library: | |
3 | |
4 testver Check the version and dynamic loading and endianness | |
5 testtypes Check to see if the data types are the correct size | |
6 testhread Hacked up test of multi-threading | |
7 testlock Hacked up test of multi-threading and locking | |
8 testerror Tests multi-threaded error handling | |
9 testsem Tests SDL's semaphore implementation | |
10 testtimer Test the timer facilities | |
11 loopwave Audio test -- loop playing a WAV file | |
12 testcdrom Sample audio CD control program | |
13 testkeys List the available keyboard keys | |
886
05c551e5bc64
Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
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14 testvidinfo Show the pixel format of the display and perfom the benchmark |
0 | 15 checkkeys Watch the key events to check the keyboard |
16 testwin Display a BMP image at various depths | |
17 graywin Display a gray gradient and center mouse on spacebar | |
18 testsprite Example of fast sprite movement on the screen | |
19 testbitmap Test displaying 1-bit bitmaps | |
20 testalpha Display an alpha faded icon -- paint with mouse | |
21 testwm Test window manager -- title, icon, events | |
22 threadwin Test multi-threaded event handling | |
23 testgl A very simple example of using OpenGL with SDL | |
24 testjoystick List joysticks and watch joystick events | |
886
05c551e5bc64
Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
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25 testoverlay Tests the software/hardware overlay functionality. |
05c551e5bc64
Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
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26 testoverlay2 Tests the overlay flickering/scaling during playback. |
1039
68f2b997758e
Added testblitspeed to aid in profiling of SDL's blitters.
Ryan C. Gordon <icculus@icculus.org>
parents:
886
diff
changeset
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27 testblitspeed Tests performance of SDL's blitters and converters. |
68f2b997758e
Added testblitspeed to aid in profiling of SDL's blitters.
Ryan C. Gordon <icculus@icculus.org>
parents:
886
diff
changeset
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28 |