annotate test/README @ 1295:c3e36ac8a94c

Date: Sun, 6 Mar 2005 17:06:20 +0100 From: Per Inge Mathisen Subject: [SDL] Fullscreen refresh on win32 Windows has a terrible default for fullscreen 3D apps of 60mhz refresh rate. This can be fixed by the user by going into his driver's control panel and forcing the refresh rate higher. However, this not a very user friendly way about it, and in any case SDL contains no code that could figure out this that condition has afflicted the user. So the question is, could SDL fix this for the user? It is possible under Windows to request a higher refresh rate. The danger is of course that if the user has an old monitor, and you request a too high refresh rate, the monitor could be damaged. However, I believe there might be a way around that: Check before switching what refresh rate the user's desktop runs in, and if our fullscreen dimensions are equal or less than those of the desktop, use the higher refresh rate of 60 and the desktop rate. Since most users run their desktops in the same or higher resolution something sane, this should fix this problem for most users. Thoughts? An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE) option so that programs can bitch at their users at their own convenience. - Per
author Sam Lantinga <slouken@libsdl.org>
date Mon, 30 Jan 2006 06:56:10 +0000
parents 68f2b997758e
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2 These are test programs for the SDL library:
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4 testver Check the version and dynamic loading and endianness
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5 testtypes Check to see if the data types are the correct size
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6 testhread Hacked up test of multi-threading
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7 testlock Hacked up test of multi-threading and locking
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8 testerror Tests multi-threaded error handling
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9 testsem Tests SDL's semaphore implementation
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10 testtimer Test the timer facilities
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11 loopwave Audio test -- loop playing a WAV file
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12 testcdrom Sample audio CD control program
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13 testkeys List the available keyboard keys
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14 testvidinfo Show the pixel format of the display and perfom the benchmark
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15 checkkeys Watch the key events to check the keyboard
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16 testwin Display a BMP image at various depths
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17 graywin Display a gray gradient and center mouse on spacebar
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18 testsprite Example of fast sprite movement on the screen
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19 testbitmap Test displaying 1-bit bitmaps
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20 testalpha Display an alpha faded icon -- paint with mouse
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21 testwm Test window manager -- title, icon, events
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22 threadwin Test multi-threaded event handling
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23 testgl A very simple example of using OpenGL with SDL
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24 testjoystick List joysticks and watch joystick events
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25 testoverlay Tests the software/hardware overlay functionality.
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26 testoverlay2 Tests the overlay flickering/scaling during playback.
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27 testblitspeed Tests performance of SDL's blitters and converters.
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