Mercurial > sdl-ios-xcode
view src/video/riscos/SDL_riscossprite.c @ 1295:c3e36ac8a94c
Date: Sun, 6 Mar 2005 17:06:20 +0100
From: Per Inge Mathisen
Subject: [SDL] Fullscreen refresh on win32
Windows has a terrible default for fullscreen 3D apps of 60mhz refresh
rate. This can be fixed by the user by going into his driver's
control panel and forcing the refresh rate higher. However, this not a
very user friendly way about it, and in any case SDL contains no code
that could figure out this that condition has afflicted the user.
So the question is, could SDL fix this for the user? It is possible
under Windows to request a higher refresh rate. The danger is of
course that if the user has an old monitor, and you request a too high
refresh rate, the monitor could be damaged. However, I believe there
might be a way around that: Check before switching what refresh rate
the user's desktop runs in, and if our fullscreen dimensions are equal
or less than those of the desktop, use the higher refresh rate of 60
and the desktop rate.
Since most users run their desktops in the same or higher resolution
something sane, this should fix this problem for most users.
Thoughts?
An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE)
option so that programs can bitch at their users at their own
convenience.
- Per
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 30 Jan 2006 06:56:10 +0000 |
parents | 974ba6ae0fa3 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ /* File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability 27 March 2003 Implements Sprite plotting code for wimp display.window */ #include <stdlib.h> #include "kernel.h" #include "swis.h" #include "SDL_riscosvideo.h" extern void WIMP_ReadModeInfo(_THIS); void WIMP_PaletteChanged(_THIS); /* Create sprite buffer for screen */ unsigned char *WIMP_CreateBuffer(int width, int height, int bpp) { int size; char sprite_name[12] = "display"; unsigned char *buffer; _kernel_swi_regs regs; int bytesPerPixel; int bytesPerRow; int offsetToSpriteData = 60; switch(bpp) { case 32: bytesPerPixel = 4; break; case 16: bytesPerPixel = 2; break; case 8: bytesPerPixel = 1; offsetToSpriteData += 2048; /* Add in size of palette */ break; default: return NULL; break; } bytesPerRow = bytesPerPixel * width; if ((bytesPerRow & 3) != 0) { bytesPerRow += 4 - (bytesPerRow & 3); } size = bytesPerRow * height; buffer = malloc( (size_t) size + offsetToSpriteData ); if (!buffer) return NULL; /* Initialise a sprite area */ *(unsigned int *)buffer = size + offsetToSpriteData; *(unsigned int *)(buffer + 8) = 16; regs.r[0] = 256+9; regs.r[1] = (unsigned int)buffer; _kernel_swi(OS_SpriteOp, ®s, ®s); regs.r[0] = 256+15; regs.r[1] = (unsigned int)buffer; regs.r[2] = (unsigned int)&sprite_name; regs.r[3] = 0; /* Palette flag: 0 = no palette */ regs.r[4] = width; regs.r[5] = height; if (bpp == 8) { /* Use old style mode number */ regs.r[6] = 28; /* 8bpp 90x90dpi */ } else { regs.r[6] = (((bpp == 16) ? 5 : 6) << 27) /* Type 6 = 32bpp sprite, 5 = 16bpp sprite */ | (90 << 14) /* Vertical dpi */ | (90 << 1) /* Horizontal dpi */ | 1; /* Marker to distinguish between mode selectors and sprite modes */ } if (_kernel_swi(OS_SpriteOp, ®s, ®s) == NULL) { if (bpp == 8) { /* Modify sprite to take into account 256 colour palette */ int *sprite = (int *)(buffer + 16); /* Adjust sprite offsets */ sprite[0] += 2048; sprite[8] += 2048; sprite[9] += 2048; /* Adjust sprite area next free pointer */ (*(int *)(buffer+12)) += 2048; /* Don't need to set up palette as SDL sets up the default 256 colour palette */ /* { int *pal = sprite + 11; unsigned int j; unsigned int entry; for (j = 0; j < 255; j++) { entry = (j << 24) | (j << 16) | (j << 8); *pal++ = entry; *pal++ = entry; } } */ } } else { free(buffer); buffer = NULL; } return buffer; } /* Setup translation buffers for the sprite plotting */ void WIMP_SetupPlotInfo(_THIS) { _kernel_swi_regs regs; int *sprite = ((int *)this->hidden->bank[1])+4; regs.r[0] = (unsigned int)this->hidden->bank[1]; regs.r[1] = (unsigned int)sprite; regs.r[2] = -1; /* Current mode */ regs.r[3] = -1; /* Current palette */ regs.r[4] = 0; /* Get size of buffer */ regs.r[5] = 1|2|16; /* R1 - pointer to sprite and can use full palette words */ regs.r[6] = 0; regs.r[7] = 0; if (this->hidden->pixtrans) free(this->hidden->pixtrans); this->hidden->pixtrans = 0; /* Get the size required for the buffer */ _kernel_swi(ColourTrans_GenerateTable, ®s, ®s); if (regs.r[4]) { this->hidden->pixtrans = malloc(regs.r[4]); regs.r[4] = (unsigned int)this->hidden->pixtrans; /* Actually read the buffer */ _kernel_swi(ColourTrans_GenerateTable, ®s, ®s); } } /* Plot the sprite in the given context */ void WIMP_PlotSprite(_THIS, int x, int y) { _kernel_swi_regs regs; _kernel_oserror *err; regs.r[0] = 52 + 512; regs.r[1] = (unsigned int)this->hidden->bank[1]; regs.r[2] = (unsigned int)this->hidden->bank[1]+16; regs.r[3] = x; regs.r[4] = y; regs.r[5] = 0|32; /* Overwrite screen and pixtrans contains wide colour entries */ regs.r[6] = 0; /* No scale factors i.e. 1:1 */ regs.r[7] = (int)this->hidden->pixtrans; if ((err = _kernel_swi(OS_SpriteOp, ®s, ®s)) != 0) { int *p = (int *)this->hidden->pixtrans; printf("OS_SpriteOp failed \n%s\n",err->errmess); printf("pixtrans %d\n", (int)this->hidden->pixtrans); printf("%x %x %x\n", p[0], p[1], p[2]); } } /* Wimp mode has changes so update colour mapping and pixel sizes of windows and the sprites they plot */ void WIMP_ModeChanged(_THIS) { int oldXeig = this->hidden->xeig; int oldYeig = this->hidden->yeig; WIMP_ReadModeInfo(this); if (oldXeig == this->hidden->xeig && oldYeig == this->hidden->yeig) { /* Only need to update the palette */ WIMP_PaletteChanged(this); } else { _kernel_swi_regs regs; int window_state[9]; int extent[4]; int currWidth, currHeight; int newWidth, newHeight; /* Need to resize windows and update the palette */ WIMP_SetupPlotInfo(this); window_state[0] = this->hidden->window_handle; regs.r[1] = (unsigned int)window_state; _kernel_swi(Wimp_GetWindowState, ®s, ®s); currWidth = window_state[3] - window_state[1]; currHeight = window_state[4] - window_state[2]; newWidth = (currWidth >> oldXeig) << this->hidden->xeig; newHeight = (currHeight >> oldYeig) << this->hidden->yeig; /* Need to avoid extent getting too small for visible part of window */ extent[0] = 0; if (currHeight <= newHeight) { extent[1] = -newHeight; } else { extent[1] = -currHeight; } if (currWidth <= newWidth) { extent[2] = newWidth; } else { extent[2] = currWidth; } extent[3] = 0; regs.r[0] = this->hidden->window_handle; regs.r[1] = (int)extent; _kernel_swi(Wimp_SetExtent, ®s, ®s); /*TODO: May need to set flag to resize window on next open */ } } /* Palette has changed so update palettes used for windows sprites */ void WIMP_PaletteChanged(_THIS) { WIMP_SetupPlotInfo(this); }