Mercurial > sdl-ios-xcode
annotate src/video/riscos/SDL_riscossprite.c @ 1295:c3e36ac8a94c
Date: Sun, 6 Mar 2005 17:06:20 +0100
From: Per Inge Mathisen
Subject: [SDL] Fullscreen refresh on win32
Windows has a terrible default for fullscreen 3D apps of 60mhz refresh
rate. This can be fixed by the user by going into his driver's
control panel and forcing the refresh rate higher. However, this not a
very user friendly way about it, and in any case SDL contains no code
that could figure out this that condition has afflicted the user.
So the question is, could SDL fix this for the user? It is possible
under Windows to request a higher refresh rate. The danger is of
course that if the user has an old monitor, and you request a too high
refresh rate, the monitor could be damaged. However, I believe there
might be a way around that: Check before switching what refresh rate
the user's desktop runs in, and if our fullscreen dimensions are equal
or less than those of the desktop, use the higher refresh rate of 60
and the desktop rate.
Since most users run their desktops in the same or higher resolution
something sane, this should fix this problem for most users.
Thoughts?
An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE)
option so that programs can bitch at their users at their own
convenience.
- Per
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 30 Jan 2006 06:56:10 +0000 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
630
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@devolution.com |
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21 */ |
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22 |
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23 /* |
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24 File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability |
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25 27 March 2003 |
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26 |
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27 Implements Sprite plotting code for wimp display.window |
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28 */ |
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29 |
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30 #include <stdlib.h> |
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31 #include "kernel.h" |
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32 #include "swis.h" |
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33 #include "SDL_riscosvideo.h" |
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34 |
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35 extern void WIMP_ReadModeInfo(_THIS); |
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36 |
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37 void WIMP_PaletteChanged(_THIS); |
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38 |
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39 |
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40 /* Create sprite buffer for screen */ |
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41 |
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42 unsigned char *WIMP_CreateBuffer(int width, int height, int bpp) |
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43 { |
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44 int size; |
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45 char sprite_name[12] = "display"; |
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46 unsigned char *buffer; |
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47 _kernel_swi_regs regs; |
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48 int bytesPerPixel; |
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49 int bytesPerRow; |
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50 int offsetToSpriteData = 60; |
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51 |
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52 switch(bpp) |
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53 { |
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54 case 32: bytesPerPixel = 4; break; |
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55 case 16: bytesPerPixel = 2; break; |
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56 case 8: |
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57 bytesPerPixel = 1; |
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58 offsetToSpriteData += 2048; /* Add in size of palette */ |
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59 break; |
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60 default: |
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61 return NULL; |
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62 break; |
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63 } |
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64 |
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65 bytesPerRow = bytesPerPixel * width; |
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66 |
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67 if ((bytesPerRow & 3) != 0) |
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68 { |
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69 bytesPerRow += 4 - (bytesPerRow & 3); |
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70 } |
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71 size = bytesPerRow * height; |
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72 |
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73 buffer = malloc( (size_t) size + offsetToSpriteData ); |
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74 if (!buffer) return NULL; |
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75 |
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76 /* Initialise a sprite area */ |
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77 |
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78 *(unsigned int *)buffer = size + offsetToSpriteData; |
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79 *(unsigned int *)(buffer + 8) = 16; |
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80 |
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81 regs.r[0] = 256+9; |
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82 regs.r[1] = (unsigned int)buffer; |
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83 _kernel_swi(OS_SpriteOp, ®s, ®s); |
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84 |
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85 regs.r[0] = 256+15; |
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86 regs.r[1] = (unsigned int)buffer; |
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87 regs.r[2] = (unsigned int)&sprite_name; |
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88 regs.r[3] = 0; /* Palette flag: 0 = no palette */ |
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89 regs.r[4] = width; |
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90 regs.r[5] = height; |
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91 if (bpp == 8) |
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92 { |
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93 /* Use old style mode number */ |
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94 regs.r[6] = 28; /* 8bpp 90x90dpi */ |
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95 } else |
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96 { |
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97 regs.r[6] = (((bpp == 16) ? 5 : 6) << 27) /* Type 6 = 32bpp sprite, 5 = 16bpp sprite */ |
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98 | (90 << 14) /* Vertical dpi */ |
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99 | (90 << 1) /* Horizontal dpi */ |
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100 | 1; /* Marker to distinguish between mode selectors and sprite modes */ |
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101 } |
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102 if (_kernel_swi(OS_SpriteOp, ®s, ®s) == NULL) |
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103 { |
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104 if (bpp == 8) |
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105 { |
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106 /* Modify sprite to take into account 256 colour palette */ |
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107 int *sprite = (int *)(buffer + 16); |
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108 /* Adjust sprite offsets */ |
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109 sprite[0] += 2048; |
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110 sprite[8] += 2048; |
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111 sprite[9] += 2048; |
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112 /* Adjust sprite area next free pointer */ |
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113 (*(int *)(buffer+12)) += 2048; |
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114 |
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115 /* Don't need to set up palette as SDL sets up the default |
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116 256 colour palette */ |
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117 /* { |
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118 int *pal = sprite + 11; |
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119 unsigned int j; |
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120 unsigned int entry; |
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121 for (j = 0; j < 255; j++) |
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122 { |
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123 entry = (j << 24) | (j << 16) | (j << 8); |
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124 *pal++ = entry; |
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125 *pal++ = entry; |
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126 } |
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127 } |
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128 */ |
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129 } |
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130 } else |
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131 { |
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132 free(buffer); |
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133 buffer = NULL; |
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134 } |
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135 |
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136 return buffer; |
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137 } |
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138 |
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139 |
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140 /* Setup translation buffers for the sprite plotting */ |
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141 |
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142 void WIMP_SetupPlotInfo(_THIS) |
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143 { |
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144 _kernel_swi_regs regs; |
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145 int *sprite = ((int *)this->hidden->bank[1])+4; |
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146 |
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147 regs.r[0] = (unsigned int)this->hidden->bank[1]; |
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148 regs.r[1] = (unsigned int)sprite; |
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149 regs.r[2] = -1; /* Current mode */ |
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150 regs.r[3] = -1; /* Current palette */ |
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151 regs.r[4] = 0; /* Get size of buffer */ |
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152 regs.r[5] = 1|2|16; /* R1 - pointer to sprite and can use full palette words */ |
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153 regs.r[6] = 0; |
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154 regs.r[7] = 0; |
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155 |
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156 if (this->hidden->pixtrans) free(this->hidden->pixtrans); |
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157 this->hidden->pixtrans = 0; |
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158 |
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159 /* Get the size required for the buffer */ |
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160 _kernel_swi(ColourTrans_GenerateTable, ®s, ®s); |
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161 if (regs.r[4]) |
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162 { |
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163 this->hidden->pixtrans = malloc(regs.r[4]); |
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164 |
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165 regs.r[4] = (unsigned int)this->hidden->pixtrans; |
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166 /* Actually read the buffer */ |
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167 _kernel_swi(ColourTrans_GenerateTable, ®s, ®s); |
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168 } |
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169 } |
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170 |
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171 /* Plot the sprite in the given context */ |
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172 void WIMP_PlotSprite(_THIS, int x, int y) |
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173 { |
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174 _kernel_swi_regs regs; |
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175 _kernel_oserror *err; |
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176 |
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177 regs.r[0] = 52 + 512; |
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178 regs.r[1] = (unsigned int)this->hidden->bank[1]; |
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179 regs.r[2] = (unsigned int)this->hidden->bank[1]+16; |
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180 regs.r[3] = x; |
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181 regs.r[4] = y; |
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182 regs.r[5] = 0|32; /* Overwrite screen and pixtrans contains wide colour entries */ |
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183 regs.r[6] = 0; /* No scale factors i.e. 1:1 */ |
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184 regs.r[7] = (int)this->hidden->pixtrans; |
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185 |
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186 if ((err = _kernel_swi(OS_SpriteOp, ®s, ®s)) != 0) |
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187 { |
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188 int *p = (int *)this->hidden->pixtrans; |
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189 printf("OS_SpriteOp failed \n%s\n",err->errmess); |
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190 printf("pixtrans %d\n", (int)this->hidden->pixtrans); |
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191 printf("%x %x %x\n", p[0], p[1], p[2]); |
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192 } |
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193 } |
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194 |
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195 |
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196 /* Wimp mode has changes so update colour mapping and pixel sizes |
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197 of windows and the sprites they plot */ |
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198 |
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199 void WIMP_ModeChanged(_THIS) |
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200 { |
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201 int oldXeig = this->hidden->xeig; |
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202 int oldYeig = this->hidden->yeig; |
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203 |
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204 WIMP_ReadModeInfo(this); |
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205 |
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206 if (oldXeig == this->hidden->xeig && oldYeig == this->hidden->yeig) |
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207 { |
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208 /* Only need to update the palette */ |
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209 WIMP_PaletteChanged(this); |
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210 } else |
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211 { |
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212 _kernel_swi_regs regs; |
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213 int window_state[9]; |
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214 int extent[4]; |
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215 int currWidth, currHeight; |
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216 int newWidth, newHeight; |
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217 |
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218 /* Need to resize windows and update the palette */ |
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219 WIMP_SetupPlotInfo(this); |
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220 |
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221 |
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222 window_state[0] = this->hidden->window_handle; |
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223 regs.r[1] = (unsigned int)window_state; |
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224 _kernel_swi(Wimp_GetWindowState, ®s, ®s); |
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225 |
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226 currWidth = window_state[3] - window_state[1]; |
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227 currHeight = window_state[4] - window_state[2]; |
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228 |
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229 newWidth = (currWidth >> oldXeig) << this->hidden->xeig; |
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230 newHeight = (currHeight >> oldYeig) << this->hidden->yeig; |
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231 /* Need to avoid extent getting too small for visible part |
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232 of window */ |
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233 extent[0] = 0; |
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234 if (currHeight <= newHeight) |
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235 { |
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236 extent[1] = -newHeight; |
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237 } else |
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238 { |
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239 extent[1] = -currHeight; |
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240 } |
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241 if (currWidth <= newWidth) |
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242 { |
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243 extent[2] = newWidth; |
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244 } else |
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245 { |
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246 extent[2] = currWidth; |
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247 } |
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248 extent[3] = 0; |
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249 |
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250 regs.r[0] = this->hidden->window_handle; |
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251 regs.r[1] = (int)extent; |
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252 _kernel_swi(Wimp_SetExtent, ®s, ®s); |
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253 |
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254 /*TODO: May need to set flag to resize window on next open */ |
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255 } |
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256 } |
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257 |
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258 /* Palette has changed so update palettes used for windows sprites */ |
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259 |
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260 void WIMP_PaletteChanged(_THIS) |
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261 { |
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262 WIMP_SetupPlotInfo(this); |
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263 } |