view src/audio/nas/SDL_nasaudio.c @ 1295:c3e36ac8a94c

Date: Sun, 6 Mar 2005 17:06:20 +0100 From: Per Inge Mathisen Subject: [SDL] Fullscreen refresh on win32 Windows has a terrible default for fullscreen 3D apps of 60mhz refresh rate. This can be fixed by the user by going into his driver's control panel and forcing the refresh rate higher. However, this not a very user friendly way about it, and in any case SDL contains no code that could figure out this that condition has afflicted the user. So the question is, could SDL fix this for the user? It is possible under Windows to request a higher refresh rate. The danger is of course that if the user has an old monitor, and you request a too high refresh rate, the monitor could be damaged. However, I believe there might be a way around that: Check before switching what refresh rate the user's desktop runs in, and if our fullscreen dimensions are equal or less than those of the desktop, use the higher refresh rate of 60 and the desktop rate. Since most users run their desktops in the same or higher resolution something sane, this should fix this problem for most users. Thoughts? An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE) option so that programs can bitch at their users at their own convenience. - Per
author Sam Lantinga <slouken@libsdl.org>
date Mon, 30 Jan 2006 06:56:10 +0000
parents b8d311d90021
children c9b51268668f
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org

    This driver was written by:
    Erik Inge Bolsų
    knan@mo.himolde.no
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Allow access to a raw mixing buffer */

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <signal.h>
#include <unistd.h>

#include "SDL_audio.h"
#include "SDL_error.h"
#include "SDL_audiomem.h"
#include "SDL_audio_c.h"
#include "SDL_timer.h"
#include "SDL_audiodev_c.h"
#include "SDL_nasaudio.h"

/* The tag name used by artsc audio */
#define NAS_DRIVER_NAME         "nas"

static struct SDL_PrivateAudioData *this2 = NULL;

/* Audio driver functions */
static int NAS_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void NAS_WaitAudio(_THIS);
static void NAS_PlayAudio(_THIS);
static Uint8 *NAS_GetAudioBuf(_THIS);
static void NAS_CloseAudio(_THIS);

/* Audio driver bootstrap functions */

static int Audio_Available(void)
{
	AuServer *aud = AuOpenServer("", 0, NULL, 0, NULL, NULL);
	if (!aud) return 0;

	AuCloseServer(aud);
	return 1;
}

static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
	free(device->hidden);
	free(device);
}

static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
	SDL_AudioDevice *this;

	/* Initialize all variables that we clean on shutdown */
	this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
	if ( this ) {
		memset(this, 0, (sizeof *this));
		this->hidden = (struct SDL_PrivateAudioData *)
				malloc((sizeof *this->hidden));
	}
	if ( (this == NULL) || (this->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( this ) {
			free(this);
		}
		return(0);
	}
	memset(this->hidden, 0, (sizeof *this->hidden));

	/* Set the function pointers */
	this->OpenAudio = NAS_OpenAudio;
	this->WaitAudio = NAS_WaitAudio;
	this->PlayAudio = NAS_PlayAudio;
	this->GetAudioBuf = NAS_GetAudioBuf;
	this->CloseAudio = NAS_CloseAudio;

	this->free = Audio_DeleteDevice;

	return this;
}

AudioBootStrap NAS_bootstrap = {
	NAS_DRIVER_NAME, "Network Audio System",
	Audio_Available, Audio_CreateDevice
};

/* This function waits until it is possible to write a full sound buffer */
static void NAS_WaitAudio(_THIS)
{
	while ( this->hidden->buf_free < this->hidden->mixlen ) {
		AuEvent ev;
		AuNextEvent(this->hidden->aud, AuTrue, &ev);
		AuDispatchEvent(this->hidden->aud, &ev);
	}
}

static void NAS_PlayAudio(_THIS)
{
	while (this->hidden->mixlen > this->hidden->buf_free) { /* We think the buffer is full? Yikes! Ask the server for events,
				    in the hope that some of them is LowWater events telling us more
				    of the buffer is free now than what we think. */
		AuEvent ev;
		AuNextEvent(this->hidden->aud, AuTrue, &ev);
		AuDispatchEvent(this->hidden->aud, &ev);
	}
	this->hidden->buf_free -= this->hidden->mixlen;

	/* Write the audio data */
	AuWriteElement(this->hidden->aud, this->hidden->flow, 0, this->hidden->mixlen, this->hidden->mixbuf, AuFalse, NULL);

	this->hidden->written += this->hidden->mixlen;
	
#ifdef DEBUG_AUDIO
	fprintf(stderr, "Wrote %d bytes of audio data\n", this->hidden->mixlen);
#endif
}

static Uint8 *NAS_GetAudioBuf(_THIS)
{
	return(this->hidden->mixbuf);
}

static void NAS_CloseAudio(_THIS)
{
	if ( this->hidden->mixbuf != NULL ) {
		SDL_FreeAudioMem(this->hidden->mixbuf);
		this->hidden->mixbuf = NULL;
	}
	if ( this->hidden->aud ) {
		AuCloseServer(this->hidden->aud);
		this->hidden->aud = 0;
	}
}

static unsigned char sdlformat_to_auformat(unsigned int fmt)
{
  switch (fmt)
    {
    case AUDIO_U8:
      return AuFormatLinearUnsigned8;
    case AUDIO_S8:
      return AuFormatLinearSigned8;
    case AUDIO_U16LSB:
      return AuFormatLinearUnsigned16LSB;
    case AUDIO_U16MSB:
      return AuFormatLinearUnsigned16MSB;
    case AUDIO_S16LSB:
      return AuFormatLinearSigned16LSB;
    case AUDIO_S16MSB:
      return AuFormatLinearSigned16MSB;
    }
  return AuNone;
}

static AuBool
event_handler(AuServer* aud, AuEvent* ev, AuEventHandlerRec* hnd)
{
	switch (ev->type) {
	case AuEventTypeElementNotify: {
		AuElementNotifyEvent* event = (AuElementNotifyEvent *)ev;

		switch (event->kind) {
		case AuElementNotifyKindLowWater:
			if (this2->buf_free >= 0) {
				this2->really += event->num_bytes;
				gettimeofday(&this2->last_tv, 0);
				this2->buf_free += event->num_bytes;
			} else {
				this2->buf_free = event->num_bytes;
			}
			break;
		case AuElementNotifyKindState:
			switch (event->cur_state) {
			case AuStatePause:
				if (event->reason != AuReasonUser) {
					if (this2->buf_free >= 0) {
						this2->really += event->num_bytes;
						gettimeofday(&this2->last_tv, 0);
						this2->buf_free += event->num_bytes;
					} else {
						this2->buf_free = event->num_bytes;
					}
				}
				break;
			}
		}
	}
	}
	return AuTrue;
}

static AuDeviceID
find_device(_THIS, int nch)
{
	int i;
	for (i = 0; i < AuServerNumDevices(this->hidden->aud); i++) {
		if ((AuDeviceKind(AuServerDevice(this->hidden->aud, i)) ==
				AuComponentKindPhysicalOutput) &&
			AuDeviceNumTracks(AuServerDevice(this->hidden->aud, i)) == nch) {
			return AuDeviceIdentifier(AuServerDevice(this->hidden->aud, i));
		}
	}
	return AuNone;
}

static int NAS_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
	AuElement elms[3];
	int buffer_size;
	Uint16 test_format, format;

	this->hidden->mixbuf = NULL;

	/* Try for a closest match on audio format */
	format = 0;
	for ( test_format = SDL_FirstAudioFormat(spec->format);
						! format && test_format; ) {
		format = sdlformat_to_auformat(test_format);

		if (format == AuNone) {
			test_format = SDL_NextAudioFormat();
		}
	}
	if ( format == 0 ) {
		SDL_SetError("Couldn't find any hardware audio formats");
		return(-1);
	}
	spec->format = test_format;

	this->hidden->aud = AuOpenServer("", 0, NULL, 0, NULL, NULL);
	if (this->hidden->aud == 0)
	{
		SDL_SetError("Couldn't open connection to NAS server");
		return (-1);
	}
	
	this->hidden->dev = find_device(this, spec->channels);
	if ((this->hidden->dev == AuNone) || (!(this->hidden->flow = AuCreateFlow(this->hidden->aud, NULL)))) {
		AuCloseServer(this->hidden->aud);
		this->hidden->aud = 0;
		SDL_SetError("Couldn't find a fitting playback device on NAS server");
		return (-1);
	}
	
	buffer_size = spec->freq;
	if (buffer_size < 4096)
		buffer_size = 4096; 

	if (buffer_size > 32768)
		buffer_size = 32768; /* So that the buffer won't get unmanageably big. */

	/* Calculate the final parameters for this audio specification */
	SDL_CalculateAudioSpec(spec);

	this2 = this->hidden;

	AuMakeElementImportClient(elms, spec->freq, format, spec->channels, AuTrue,
				buffer_size, buffer_size / 4, 0, NULL);
	AuMakeElementExportDevice(elms+1, 0, this->hidden->dev, spec->freq,
				AuUnlimitedSamples, 0, NULL);
	AuSetElements(this->hidden->aud, this->hidden->flow, AuTrue, 2, elms, NULL);
	AuRegisterEventHandler(this->hidden->aud, AuEventHandlerIDMask, 0, this->hidden->flow,
				event_handler, (AuPointer) NULL);

	AuStartFlow(this->hidden->aud, this->hidden->flow, NULL);

	/* Allocate mixing buffer */
	this->hidden->mixlen = spec->size;
	this->hidden->mixbuf = (Uint8 *)SDL_AllocAudioMem(this->hidden->mixlen);
	if ( this->hidden->mixbuf == NULL ) {
		return(-1);
	}
	memset(this->hidden->mixbuf, spec->silence, spec->size);

	/* Get the parent process id (we're the parent of the audio thread) */
	this->hidden->parent = getpid();

	/* We're ready to rock and roll. :-) */
	return(0);
}