annotate src/audio/nas/SDL_nasaudio.c @ 1295:c3e36ac8a94c

Date: Sun, 6 Mar 2005 17:06:20 +0100 From: Per Inge Mathisen Subject: [SDL] Fullscreen refresh on win32 Windows has a terrible default for fullscreen 3D apps of 60mhz refresh rate. This can be fixed by the user by going into his driver's control panel and forcing the refresh rate higher. However, this not a very user friendly way about it, and in any case SDL contains no code that could figure out this that condition has afflicted the user. So the question is, could SDL fix this for the user? It is possible under Windows to request a higher refresh rate. The danger is of course that if the user has an old monitor, and you request a too high refresh rate, the monitor could be damaged. However, I believe there might be a way around that: Check before switching what refresh rate the user's desktop runs in, and if our fullscreen dimensions are equal or less than those of the desktop, use the higher refresh rate of 60 and the desktop rate. Since most users run their desktops in the same or higher resolution something sane, this should fix this problem for most users. Thoughts? An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE) option so that programs can bitch at their users at their own convenience. - Per
author Sam Lantinga <slouken@libsdl.org>
date Mon, 30 Jan 2006 06:56:10 +0000
parents b8d311d90021
children c9b51268668f
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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b8d311d90021 Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21
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22 This driver was written by:
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23 Erik Inge Bolsų
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24 knan@mo.himolde.no
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25 */
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26
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27 #ifdef SAVE_RCSID
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28 static char rcsid =
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29 "@(#) $Id$";
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30 #endif
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31
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32 /* Allow access to a raw mixing buffer */
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33
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34 #include <stdlib.h>
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35 #include <stdio.h>
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36 #include <string.h>
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37 #include <errno.h>
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38 #include <signal.h>
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39 #include <unistd.h>
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40
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41 #include "SDL_audio.h"
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42 #include "SDL_error.h"
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43 #include "SDL_audiomem.h"
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44 #include "SDL_audio_c.h"
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45 #include "SDL_timer.h"
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46 #include "SDL_audiodev_c.h"
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47 #include "SDL_nasaudio.h"
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48
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49 /* The tag name used by artsc audio */
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50 #define NAS_DRIVER_NAME "nas"
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51
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52 static struct SDL_PrivateAudioData *this2 = NULL;
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53
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54 /* Audio driver functions */
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55 static int NAS_OpenAudio(_THIS, SDL_AudioSpec *spec);
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56 static void NAS_WaitAudio(_THIS);
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57 static void NAS_PlayAudio(_THIS);
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58 static Uint8 *NAS_GetAudioBuf(_THIS);
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59 static void NAS_CloseAudio(_THIS);
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60
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61 /* Audio driver bootstrap functions */
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62
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63 static int Audio_Available(void)
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64 {
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65 AuServer *aud = AuOpenServer("", 0, NULL, 0, NULL, NULL);
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66 if (!aud) return 0;
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67
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68 AuCloseServer(aud);
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69 return 1;
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70 }
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71
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72 static void Audio_DeleteDevice(SDL_AudioDevice *device)
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73 {
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74 free(device->hidden);
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75 free(device);
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76 }
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77
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78 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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79 {
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80 SDL_AudioDevice *this;
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81
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82 /* Initialize all variables that we clean on shutdown */
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83 this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
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84 if ( this ) {
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85 memset(this, 0, (sizeof *this));
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86 this->hidden = (struct SDL_PrivateAudioData *)
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87 malloc((sizeof *this->hidden));
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88 }
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89 if ( (this == NULL) || (this->hidden == NULL) ) {
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90 SDL_OutOfMemory();
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91 if ( this ) {
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92 free(this);
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93 }
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94 return(0);
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95 }
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96 memset(this->hidden, 0, (sizeof *this->hidden));
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97
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98 /* Set the function pointers */
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99 this->OpenAudio = NAS_OpenAudio;
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100 this->WaitAudio = NAS_WaitAudio;
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101 this->PlayAudio = NAS_PlayAudio;
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102 this->GetAudioBuf = NAS_GetAudioBuf;
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103 this->CloseAudio = NAS_CloseAudio;
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104
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105 this->free = Audio_DeleteDevice;
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106
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107 return this;
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108 }
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109
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110 AudioBootStrap NAS_bootstrap = {
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111 NAS_DRIVER_NAME, "Network Audio System",
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112 Audio_Available, Audio_CreateDevice
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113 };
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114
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115 /* This function waits until it is possible to write a full sound buffer */
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116 static void NAS_WaitAudio(_THIS)
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117 {
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118 while ( this->hidden->buf_free < this->hidden->mixlen ) {
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119 AuEvent ev;
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120 AuNextEvent(this->hidden->aud, AuTrue, &ev);
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121 AuDispatchEvent(this->hidden->aud, &ev);
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122 }
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123 }
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124
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125 static void NAS_PlayAudio(_THIS)
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126 {
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127 while (this->hidden->mixlen > this->hidden->buf_free) { /* We think the buffer is full? Yikes! Ask the server for events,
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128 in the hope that some of them is LowWater events telling us more
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129 of the buffer is free now than what we think. */
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130 AuEvent ev;
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131 AuNextEvent(this->hidden->aud, AuTrue, &ev);
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132 AuDispatchEvent(this->hidden->aud, &ev);
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133 }
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134 this->hidden->buf_free -= this->hidden->mixlen;
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135
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136 /* Write the audio data */
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137 AuWriteElement(this->hidden->aud, this->hidden->flow, 0, this->hidden->mixlen, this->hidden->mixbuf, AuFalse, NULL);
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138
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139 this->hidden->written += this->hidden->mixlen;
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140
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141 #ifdef DEBUG_AUDIO
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142 fprintf(stderr, "Wrote %d bytes of audio data\n", this->hidden->mixlen);
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143 #endif
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144 }
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145
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146 static Uint8 *NAS_GetAudioBuf(_THIS)
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147 {
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148 return(this->hidden->mixbuf);
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149 }
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150
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151 static void NAS_CloseAudio(_THIS)
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152 {
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153 if ( this->hidden->mixbuf != NULL ) {
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154 SDL_FreeAudioMem(this->hidden->mixbuf);
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155 this->hidden->mixbuf = NULL;
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156 }
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157 if ( this->hidden->aud ) {
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158 AuCloseServer(this->hidden->aud);
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159 this->hidden->aud = 0;
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160 }
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161 }
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162
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163 static unsigned char sdlformat_to_auformat(unsigned int fmt)
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164 {
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165 switch (fmt)
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166 {
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diff changeset
167 case AUDIO_U8:
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168 return AuFormatLinearUnsigned8;
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169 case AUDIO_S8:
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170 return AuFormatLinearSigned8;
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171 case AUDIO_U16LSB:
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172 return AuFormatLinearUnsigned16LSB;
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173 case AUDIO_U16MSB:
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174 return AuFormatLinearUnsigned16MSB;
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175 case AUDIO_S16LSB:
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176 return AuFormatLinearSigned16LSB;
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177 case AUDIO_S16MSB:
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178 return AuFormatLinearSigned16MSB;
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179 }
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180 return AuNone;
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181 }
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182
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183 static AuBool
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184 event_handler(AuServer* aud, AuEvent* ev, AuEventHandlerRec* hnd)
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185 {
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186 switch (ev->type) {
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187 case AuEventTypeElementNotify: {
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188 AuElementNotifyEvent* event = (AuElementNotifyEvent *)ev;
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189
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190 switch (event->kind) {
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191 case AuElementNotifyKindLowWater:
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192 if (this2->buf_free >= 0) {
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193 this2->really += event->num_bytes;
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194 gettimeofday(&this2->last_tv, 0);
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195 this2->buf_free += event->num_bytes;
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196 } else {
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197 this2->buf_free = event->num_bytes;
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198 }
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199 break;
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200 case AuElementNotifyKindState:
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201 switch (event->cur_state) {
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202 case AuStatePause:
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203 if (event->reason != AuReasonUser) {
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204 if (this2->buf_free >= 0) {
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205 this2->really += event->num_bytes;
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206 gettimeofday(&this2->last_tv, 0);
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207 this2->buf_free += event->num_bytes;
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208 } else {
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209 this2->buf_free = event->num_bytes;
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210 }
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211 }
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212 break;
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213 }
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214 }
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215 }
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216 }
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217 return AuTrue;
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218 }
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219
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220 static AuDeviceID
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221 find_device(_THIS, int nch)
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222 {
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223 int i;
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224 for (i = 0; i < AuServerNumDevices(this->hidden->aud); i++) {
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225 if ((AuDeviceKind(AuServerDevice(this->hidden->aud, i)) ==
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226 AuComponentKindPhysicalOutput) &&
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227 AuDeviceNumTracks(AuServerDevice(this->hidden->aud, i)) == nch) {
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228 return AuDeviceIdentifier(AuServerDevice(this->hidden->aud, i));
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229 }
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230 }
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diff changeset
231 return AuNone;
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diff changeset
232 }
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diff changeset
233
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diff changeset
234 static int NAS_OpenAudio(_THIS, SDL_AudioSpec *spec)
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235 {
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236 AuElement elms[3];
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237 int buffer_size;
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238 Uint16 test_format, format;
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diff changeset
239
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240 this->hidden->mixbuf = NULL;
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241
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242 /* Try for a closest match on audio format */
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243 format = 0;
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244 for ( test_format = SDL_FirstAudioFormat(spec->format);
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245 ! format && test_format; ) {
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246 format = sdlformat_to_auformat(test_format);
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247
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diff changeset
248 if (format == AuNone) {
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249 test_format = SDL_NextAudioFormat();
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250 }
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parents:
diff changeset
251 }
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parents:
diff changeset
252 if ( format == 0 ) {
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diff changeset
253 SDL_SetError("Couldn't find any hardware audio formats");
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diff changeset
254 return(-1);
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parents:
diff changeset
255 }
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diff changeset
256 spec->format = test_format;
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diff changeset
257
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diff changeset
258 this->hidden->aud = AuOpenServer("", 0, NULL, 0, NULL, NULL);
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diff changeset
259 if (this->hidden->aud == 0)
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parents:
diff changeset
260 {
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diff changeset
261 SDL_SetError("Couldn't open connection to NAS server");
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diff changeset
262 return (-1);
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parents:
diff changeset
263 }
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parents:
diff changeset
264
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diff changeset
265 this->hidden->dev = find_device(this, spec->channels);
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diff changeset
266 if ((this->hidden->dev == AuNone) || (!(this->hidden->flow = AuCreateFlow(this->hidden->aud, NULL)))) {
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diff changeset
267 AuCloseServer(this->hidden->aud);
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diff changeset
268 this->hidden->aud = 0;
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diff changeset
269 SDL_SetError("Couldn't find a fitting playback device on NAS server");
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diff changeset
270 return (-1);
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parents:
diff changeset
271 }
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parents:
diff changeset
272
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diff changeset
273 buffer_size = spec->freq;
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diff changeset
274 if (buffer_size < 4096)
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diff changeset
275 buffer_size = 4096;
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parents:
diff changeset
276
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parents:
diff changeset
277 if (buffer_size > 32768)
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diff changeset
278 buffer_size = 32768; /* So that the buffer won't get unmanageably big. */
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diff changeset
279
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parents:
diff changeset
280 /* Calculate the final parameters for this audio specification */
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diff changeset
281 SDL_CalculateAudioSpec(spec);
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parents:
diff changeset
282
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diff changeset
283 this2 = this->hidden;
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parents:
diff changeset
284
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diff changeset
285 AuMakeElementImportClient(elms, spec->freq, format, spec->channels, AuTrue,
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parents:
diff changeset
286 buffer_size, buffer_size / 4, 0, NULL);
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parents:
diff changeset
287 AuMakeElementExportDevice(elms+1, 0, this->hidden->dev, spec->freq,
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parents:
diff changeset
288 AuUnlimitedSamples, 0, NULL);
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parents:
diff changeset
289 AuSetElements(this->hidden->aud, this->hidden->flow, AuTrue, 2, elms, NULL);
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parents:
diff changeset
290 AuRegisterEventHandler(this->hidden->aud, AuEventHandlerIDMask, 0, this->hidden->flow,
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parents:
diff changeset
291 event_handler, (AuPointer) NULL);
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parents:
diff changeset
292
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parents:
diff changeset
293 AuStartFlow(this->hidden->aud, this->hidden->flow, NULL);
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parents:
diff changeset
294
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parents:
diff changeset
295 /* Allocate mixing buffer */
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parents:
diff changeset
296 this->hidden->mixlen = spec->size;
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parents:
diff changeset
297 this->hidden->mixbuf = (Uint8 *)SDL_AllocAudioMem(this->hidden->mixlen);
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parents:
diff changeset
298 if ( this->hidden->mixbuf == NULL ) {
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parents:
diff changeset
299 return(-1);
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parents:
diff changeset
300 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
301 memset(this->hidden->mixbuf, spec->silence, spec->size);
74212992fb08 Initial revision
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parents:
diff changeset
302
74212992fb08 Initial revision
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parents:
diff changeset
303 /* Get the parent process id (we're the parent of the audio thread) */
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parents:
diff changeset
304 this->hidden->parent = getpid();
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parents:
diff changeset
305
74212992fb08 Initial revision
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parents:
diff changeset
306 /* We're ready to rock and roll. :-) */
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parents:
diff changeset
307 return(0);
74212992fb08 Initial revision
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parents:
diff changeset
308 }