Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_window.h @ 2802:c2834344ca44
Fixed SW_SetTextureScaleMode()
Use RLE acceleration for static textures in the software renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 29 Nov 2008 00:11:35 +0000 |
parents | 140a7edcf2bd |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_directfb_window_h #define _SDL_directfb_window_h #define SDL_DFB_WINDOWDATA(win) DFB_WindowData *windata = ((win) ? (DFB_WindowData *) ((win)->driverdata) : NULL) typedef struct _DFB_WindowData DFB_WindowData; struct _DFB_WindowData { IDirectFBSurface *surface; IDirectFBWindow *window; DirectFB_GLContext *gl_context; IDirectFBEventBuffer *eventbuffer; DFBWindowID windowID; DFB_WindowData *next; Uint8 opacity; SDL_WindowID id; }; extern int DirectFB_CreateWindow(_THIS, SDL_Window * window); extern int DirectFB_CreateWindowFrom(_THIS, SDL_Window * window, const void *data); extern void DirectFB_SetWindowTitle(_THIS, SDL_Window * window); extern void DirectFB_SetWindowPosition(_THIS, SDL_Window * window); extern void DirectFB_SetWindowSize(_THIS, SDL_Window * window); extern void DirectFB_ShowWindow(_THIS, SDL_Window * window); extern void DirectFB_HideWindow(_THIS, SDL_Window * window); extern void DirectFB_RaiseWindow(_THIS, SDL_Window * window); extern void DirectFB_MaximizeWindow(_THIS, SDL_Window * window); extern void DirectFB_MinimizeWindow(_THIS, SDL_Window * window); extern void DirectFB_RestoreWindow(_THIS, SDL_Window * window); extern void DirectFB_SetWindowGrab(_THIS, SDL_Window * window); extern void DirectFB_DestroyWindow(_THIS, SDL_Window * window); extern SDL_bool DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info); #endif /* _SDL_directfb_window_h */ /* vi: set ts=4 sw=4 expandtab: */